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* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
* It is possible to set the battle ai that'll be used by neutrals by typing in VCMI console: setBattleAI <AIName> VCAI also respects that setting and uses given AI as its battle back-end.
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@ -6,7 +6,7 @@
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#include "../CGameInfo.h"
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#include "CCursorHandler.h"
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#include "../../lib/CThreadHelper.h"
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#include "../CConfigHandler.h"
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#include "../../lib/CConfigHandler.h"
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extern SDL_Surface * screenBuf, * screen2, * screen;
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extern std::queue<SDL_Event> events;
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