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https://github.com/vcmi/vcmi.git
synced 2025-02-03 13:01:33 +02:00
removed CAdvMapInt::handleRightClick method
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d0f57fed6f
commit
f8c1c46562
@ -251,6 +251,9 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details, bool verbose)
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return;
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}
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adventureInt->minimap.updateTile(hero->convertToVisitablePos(details.start));
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adventureInt->minimap.updateTile(hero->convertToVisitablePos(details.end));
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bool directlyAttackingCreature =
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details.attackedFrom
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&& adventureInt->terrain.currentPath //in case if movement has been canceled in the meantime and path was already erased
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@ -1194,7 +1197,7 @@ void CPlayerInterface::tileRevealed(const std::unordered_set<int3, ShashInt3> &p
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EVENT_HANDLER_CALLED_BY_CLIENT;
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//FIXME: wait for dialog? Magi hut/eye would benefit from this but may break other areas
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for (auto & po : pos)
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adventureInt->minimap.showTile(po);
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adventureInt->minimap.updateTile(po);
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if (!pos.empty())
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GH.totalRedraw();
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}
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@ -1203,7 +1206,7 @@ void CPlayerInterface::tileHidden(const std::unordered_set<int3, ShashInt3> &pos
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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for (auto & po : pos)
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adventureInt->minimap.hideTile(po);
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adventureInt->minimap.updateTile(po);
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if (!pos.empty())
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GH.totalRedraw();
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}
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@ -1409,7 +1412,7 @@ void CPlayerInterface::objectPropertyChanged(const SetObjectProperty * sop)
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for(auto & po : pos)
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{
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if(cb->isVisible(po))
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adventureInt->minimap.showTile(po);
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adventureInt->minimap.updateTile(po);
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}
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if(obj->ID == Obj::TOWN)
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{
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@ -256,17 +256,17 @@ void CAdvMapInt::fworldViewBack()
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void CAdvMapInt::fworldViewScale1x()
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{
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// TODO set corresponding scale button to "selected" mode
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changeMode(EAdvMapMode::WORLD_VIEW, 0.22f);
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changeMode(EAdvMapMode::WORLD_VIEW, 0.22f); // 7 pixels per tile
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}
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void CAdvMapInt::fworldViewScale2x()
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{
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changeMode(EAdvMapMode::WORLD_VIEW, 0.36f);
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changeMode(EAdvMapMode::WORLD_VIEW, 0.36f); // 11 pixels per tile
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}
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void CAdvMapInt::fworldViewScale4x()
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{
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changeMode(EAdvMapMode::WORLD_VIEW, 0.5f);
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changeMode(EAdvMapMode::WORLD_VIEW, 0.5f); // 16 pixels per tile
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}
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void CAdvMapInt::fswitchLevel()
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@ -928,13 +928,6 @@ boost::optional<Point> CAdvMapInt::keyToMoveDirection(const SDL_Keycode & key)
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return boost::none;
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}
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void CAdvMapInt::handleRightClick(std::string text, tribool down)
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{
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if(down)
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{
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CRClickPopup::createAndPush(text);
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}
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}
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int3 CAdvMapInt::verifyPos(int3 ver)
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{
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if (ver.x<0)
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@ -1274,7 +1267,7 @@ void CAdvMapInt::tileHovered(const int3 &mapPos)
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if(GH.isKeyboardAltDown() && pathNode->reachable()) //overwrite status bar text with movement info
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{
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ShowMoveDetailsInStatusbar(*hero, *pathNode);
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showMoveDetailsInStatusbar(*hero, *pathNode);
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}
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int turns = pathNode->turns;
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@ -1340,7 +1333,7 @@ void CAdvMapInt::tileHovered(const int3 &mapPos)
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}
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}
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void CAdvMapInt::ShowMoveDetailsInStatusbar(const CGHeroInstance & hero, const CGPathNode & pathNode)
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void CAdvMapInt::showMoveDetailsInStatusbar(const CGHeroInstance & hero, const CGPathNode & pathNode)
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{
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const int maxMovementPointsAtStartOfLastTurn = pathNode.turns > 0 ? hero.maxMovePoints(pathNode.layer == EPathfindingLayer::LAND) : hero.movement;
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const int movementPointsLastTurnCost = maxMovementPointsAtStartOfLastTurn - pathNode.moveRemains;
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@ -159,7 +159,6 @@ public:
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void centerOn(int3 on, bool fade = false);
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void centerOn(const CGObjectInstance *obj, bool fade = false);
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int3 verifyPos(int3 ver);
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void handleRightClick(std::string text, tribool down);
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void keyPressed(const SDL_Keycode & key) override;
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void keyReleased(const SDL_Keycode & key) override;
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void mouseMoved (const Point & cursorPosition) override;
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@ -199,7 +198,7 @@ public:
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void handleSwipeUpdate();
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private:
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void ShowMoveDetailsInStatusbar(const CGHeroInstance & hero, const CGPathNode & pathNode);
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void showMoveDetailsInStatusbar(const CGHeroInstance & hero, const CGPathNode & pathNode);
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};
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extern std::shared_ptr<CAdvMapInt> adventureInt;
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@ -17,6 +17,7 @@
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#include "../widgets/Images.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/MiscWidgets.h"
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#include "../windows/InfoWindows.h"
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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#include "../CPlayerInterface.h"
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@ -234,7 +235,8 @@ void CInfoBar::clickLeft(tribool down, bool previousState)
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void CInfoBar::clickRight(tribool down, bool previousState)
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{
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adventureInt->handleRightClick(CGI->generaltexth->allTexts[109], down);
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if (down)
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CRClickPopup::createAndPush(CGI->generaltexth->allTexts[109]);
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}
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void CInfoBar::hover(bool on)
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@ -20,8 +20,8 @@
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#include "../gui/CursorHandler.h"
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#include "../gui/TextAlignment.h"
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#include "../renderSDL/SDL_Extensions.h"
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#include "../adventureMap/CAdvMapInt.h"
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#include "../windows/CMessage.h"
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#include "../windows/InfoWindows.h"
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#include "../widgets/TextControls.h"
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#include "../CGameInfo.h"
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@ -250,8 +250,8 @@ void CComponent::setSurface(std::string defName, int imgPos)
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void CComponent::clickRight(tribool down, bool previousState)
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{
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if(!getDescription().empty())
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adventureInt->handleRightClick(getDescription(), down);
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if(down && !getDescription().empty())
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CRClickPopup::createAndPush(getDescription());
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}
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void CSelectableComponent::clickLeft(tribool down, bool previousState)
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@ -21,7 +21,6 @@
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#include "../windows/CCastleInterface.h"
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#include "../windows/InfoWindows.h"
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#include "../renderSDL/SDL_Extensions.h"
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#include "../adventureMap/CAdvMapInt.h"
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#include "../../CCallback.h"
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@ -57,8 +56,8 @@ void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
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}
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void LRClickableAreaWText::clickRight(tribool down, bool previousState)
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{
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if (!text.empty())
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adventureInt->handleRightClick(text, down);
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if (down && !text.empty())
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CRClickPopup::createAndPush(text);
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}
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LRClickableAreaWText::LRClickableAreaWText()
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@ -15,12 +15,13 @@
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../adventureMap/CResDataBar.h"
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#include "../gui/CGuiHandler.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/Buttons.h"
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#include "../adventureMap/CAdvMapInt.h"
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#include "../widgets/ObjectLists.h"
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#include "../renderSDL/SDL_Extensions.h"
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#include "../../CCallback.h"
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@ -95,7 +96,7 @@ void InfoBox::clickRight(tribool down, bool previousState)
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if (comp)
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CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
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else if (!text.empty())
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adventureInt->handleRightClick(text, down);
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CRClickPopup::createAndPush(text);
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}
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}
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@ -57,7 +57,8 @@ void CSpellWindow::InteractiveArea::clickLeft(tribool down, bool previousState)
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void CSpellWindow::InteractiveArea::clickRight(tribool down, bool previousState)
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{
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adventureInt->handleRightClick(helpText, down);
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if (down)
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CRClickPopup::createAndPush(helpText);
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}
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void CSpellWindow::InteractiveArea::hover(bool on)
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@ -13,11 +13,11 @@
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#include "../gui/CGuiHandler.h"
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#include "../gui/CursorHandler.h"
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#include "../widgets/Images.h"
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#include "../adventureMap/CAdvMapInt.h"
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#include "../renderSDL/SDL_Extensions.h"
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#include "../gui/TextAlignment.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/TextControls.h"
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#include "../windows/InfoWindows.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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@ -272,7 +272,7 @@ void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
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case ARTIFACT_PLACEHOLDER:
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//TODO: it's would be better for market to contain actual CArtifactInstance and not just ids of certain artifact type so we can use getEffectiveDescription.
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if(id >= 0)
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adventureInt->handleRightClick(CGI->artifacts()->getByIndex(id)->getDescriptionTranslated(), down);
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CRClickPopup::createAndPush(CGI->artifacts()->getByIndex(id)->getDescriptionTranslated());
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break;
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}
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}
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