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Fix attack cursor on guarded visitable object
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@ -830,7 +830,7 @@ void DestinationActionRule::process(
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if(action == CGPathNode::NORMAL)
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if(action == CGPathNode::NORMAL)
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{
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{
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if(pathfinderConfig->options.originalMovementRules && destination.guarded)
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if(destination.guarded)
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action = CGPathNode::BATTLE;
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action = CGPathNode::BATTLE;
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else
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else
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action = CGPathNode::VISIT;
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action = CGPathNode::VISIT;
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