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* fixed vector<bool> serialization
* fixed issue with loading castle event
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@ -2012,11 +2012,6 @@ CGTownInstance * CMapLoaderH3M::readTown(int castleID)
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readResourses(nce->resources);
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for(int x = 0; x < 7; ++x)
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{
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nce->resources[x] = readUI32();
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}
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nce->players = readUI8();
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if(map->version > EMapFormat::AB)
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{
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