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https://github.com/vcmi/vcmi.git
synced 2025-06-15 00:05:02 +02:00
Removed remaining hardcoded objects
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@ -111,11 +111,11 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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// grant reward afterwards. Note that it may remove object
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grantReward(index, h);
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};
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auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
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auto selectRewardsMessage = [&](std::vector<ui32> rewards, const MetaString & dialog) -> void
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{
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BlockingDialog sd(canRefuse, rewards.size() > 1);
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sd.player = h->tempOwner;
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sd.text = onSelect;
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sd.text = dialog;
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for (auto index : rewards)
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sd.components.push_back(getVisitInfo(index, h).reward.getDisplayedComponent(h));
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cb->showBlockingDialog(&sd);
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@ -148,7 +148,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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case 1: // one reward. Just give it with message
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{
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if (canRefuse)
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selectRewardsMessage(rewards);
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selectRewardsMessage(rewards, getVisitInfo(rewards[0], h).message);
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else
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grantRewardWithMessage(rewards[0]);
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break;
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@ -157,7 +157,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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{
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switch (selectMode) {
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case SELECT_PLAYER: // player must select
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selectRewardsMessage(rewards);
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selectRewardsMessage(rewards, onSelect);
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break;
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case SELECT_FIRST: // give first available
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grantRewardWithMessage(rewards[0]);
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@ -269,7 +269,7 @@ void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const C
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if (info.reward.manaPercentage >= 0)
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manaScaled = hero->manaLimit() * info.reward.manaPercentage / 100;
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si32 manaMissing = hero->manaLimit() - manaScaled;
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si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
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si32 manaGranted = std::min(manaMissing, info.reward.manaDiff);
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si32 manaOverflow = info.reward.manaDiff - manaGranted;
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si32 manaOverLimit = manaOverflow * info.reward.manaOverflowFactor / 100;
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@ -364,6 +364,11 @@ CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const
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return EVisitMode(visitMode);
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}
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ui16 CRewardableObject::getResetDuration() const
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{
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return resetDuration;
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}
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void CRewardInfo::loadComponents(std::vector<Component> & comps,
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const CGHeroInstance * h) const
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{
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@ -473,150 +478,7 @@ CRewardableObject::CRewardableObject():
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{}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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CGVisitableOPH::CGVisitableOPH()
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{
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visitMode = VISIT_HERO;
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selectMode = SELECT_PLAYER;
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}
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void CGVisitableOPH::initObj(CRandomGenerator & rand)
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{
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switch(ID)
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{
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case Obj::TREE_OF_KNOWLEDGE:
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info.resize(1);
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canRefuse = true;
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info[0].reward.gainedLevels = 1;
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onVisited.addTxt(MetaString::ADVOB_TXT, 147);
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info.resize(1);
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switch (rand.nextInt(2))
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{
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case 0: // free
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onSelect.addTxt(MetaString::ADVOB_TXT, 148);
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break;
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case 1:
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info[0].limiter.resources[Res::GOLD] = 2000;
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info[0].reward.resources[Res::GOLD] = -2000;
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onSelect.addTxt(MetaString::ADVOB_TXT, 149);
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onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
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break;
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case 2:
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info[0].limiter.resources[Res::GEMS] = 10;
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info[0].reward.resources[Res::GEMS] = -10;
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onSelect.addTxt(MetaString::ADVOB_TXT, 151);
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onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
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break;
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}
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break;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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CGVisitableOPW::CGVisitableOPW()
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{
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visitMode = VISIT_ONCE;
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resetDuration = 7;
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}
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void CGVisitableOPW::triggerRewardReset() const
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{
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CRewardableObject::triggerRewardReset();
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
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cb->sendAndApply(&cov);
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}
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void CGVisitableOPW::initObj(CRandomGenerator & rand)
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{
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setRandomReward(rand);
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switch (ID)
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{
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case Obj::MYSTICAL_GARDEN:
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onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
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info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
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break;
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case Obj::WINDMILL:
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onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
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info[0].message.addTxt(MetaString::ADVOB_TXT, 170);
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break;
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case Obj::WATER_WHEEL:
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onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
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info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
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break;
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}
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}
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void CGVisitableOPW::setPropertyDer(ui8 what, ui32 val)
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{
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if(what == ObjProperty::REWARD_RESET)
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{
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setRandomReward(cb->gameState()->getRandomGenerator());
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if (ID == Obj::WATER_WHEEL)
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{
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auto& reward = info[0].reward.resources[Res::GOLD];
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if(cb->getDate() > 7)
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{
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reward = 1000;
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}
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else
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{
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reward = 500;
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}
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}
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}
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CRewardableObject::setPropertyDer(what, val);
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}
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void CGVisitableOPW::setRandomReward(CRandomGenerator &rand)
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{
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switch (ID)
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{
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case Obj::MYSTICAL_GARDEN:
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info.resize(1);
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info[0].limiter.numOfGrants = 1;
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info[0].reward.resources.amin(0);
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if (rand.nextInt(1) == 0)
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{
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info[0].reward.resources[Res::GEMS] = 5;
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}
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else
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{
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info[0].reward.resources[Res::GOLD] = 500;
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}
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break;
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case Obj::WINDMILL:
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info.resize(1);
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info[0].reward.resources.amin(0);
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// 3-6 of any resource but wood and gold
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info[0].reward.resources[rand.nextInt(Res::MERCURY, Res::GEMS)] = rand.nextInt(3, 6);
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info[0].limiter.numOfGrants = 1;
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break;
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case Obj::WATER_WHEEL:
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info.resize(1);
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info[0].reward.resources.amin(0);
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info[0].reward.resources[Res::GOLD] = 500;
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info[0].limiter.numOfGrants = 1;
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break;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void CGMagicSpring::initObj(CRandomGenerator & rand)
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{
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CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?
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visit.reward.manaPercentage = 200;
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visit.message.addTxt(MetaString::ADVOB_TXT, 74);
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info.push_back(visit); // two rewards, one for each entrance
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info.push_back(visit);
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onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
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}
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/*
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std::vector<int3> CGMagicSpring::getVisitableOffsets() const
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{
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std::vector <int3> visitableTiles;
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@ -660,5 +522,5 @@ std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero
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// hero is either not on visitable tile (should not happen) or tile is already used
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return std::vector<ui32>();
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}
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*/
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VCMI_LIB_NAMESPACE_END
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