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Fix activation of in-game console in other windows
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@ -137,6 +137,9 @@ void AdventureMapInterface::deactivate()
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{
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CIntObject::deactivate();
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CCS->curh->set(Cursor::Map::POINTER);
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if(LOCPLINT)
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LOCPLINT->cingconsole->deactivate();
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}
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void AdventureMapInterface::showAll(Canvas & to)
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