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Implement curved paths for all road node objects
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@@ -34,6 +34,8 @@ public:
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}
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};
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void replaceWithCurvedPath(rmg::Path & path, const Zone & zone, const int3 & src);
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rmg::Tileset collectDistantTiles(const Zone & zone, int distance);
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int chooseRandomAppearance(vstd::RNG & generator, si32 ObjID, TerrainId terrain);
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