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Threat level texts are now stored in separate config file.

This commit is contained in:
DjWarmonger 2011-02-07 14:39:17 +00:00
parent 125f39275d
commit f96b394b01
4 changed files with 41 additions and 13 deletions

14
config/threatlevel.txt Normal file
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@ -0,0 +1,14 @@
Threat:
Effortless
Very Weak
Weak
A bit weaker
Equal
A bit stronger
Strong
Very Strong
Challenging
Overpowering
Deadly
Impossible

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@ -533,6 +533,15 @@ void CGeneralTextHandler::load()
}
} while (nameBuf.size());
}
std::ifstream ifs(DATA_DIR "/config/threatlevel.txt", std::ios::in | std::ios::binary);
getline(ifs, buf); //skip 1st line
for (int i = 0; i < 13; ++i)
{
getline(ifs, buf);
threat.push_back(buf);
tlog1 << buf << "\n";
}
}

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@ -68,6 +68,7 @@ public:
std::vector <std::vector <std::vector <std::string> > > quests; //[quest][type][index]
//type: quest, progress, complete, rollover, log OR time limit //index: 0-2 seer hut, 3-5 border guard
std::vector<std::string> seerNames;
std::vector<std::string> threat; //power rating for neutral stacks
//sec skills
std::vector <std::string> skillName;

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@ -2825,20 +2825,24 @@ const std::string & CGCreature::getHoverText() const
if(const CGHeroInstance *selHero = cb->getSelectedHero(cb->getCurrentPlayer()))
{
hoverName += "\n\n Threat: ";
std::vector<std::string> * texts = &VLC->generaltexth->threat;
hoverName += "\n\n ";
hoverName += (*texts)[0];
int choice;
float ratio = ((float)getArmyStrength() / selHero->getTotalStrength());
if (ratio < 0.1) hoverName += "Effortless";
else if (ratio < 0.25) hoverName += "Very Weak";
else if (ratio < 0.6) hoverName += "Weak";
else if (ratio < 0.9) hoverName += "A bit weaker";
else if (ratio < 1.1) hoverName += "Equal";
else if (ratio < 1.3) hoverName += "A bit stronger";
else if (ratio < 1.8) hoverName += "Strong";
else if (ratio < 2.5) hoverName += "Very Strong";
else if (ratio < 4) hoverName += "Challenging";
else if (ratio < 8) hoverName += "Overpowering";
else if (ratio < 20) hoverName += "Deadly";
else hoverName += "Impossible";
if (ratio < 0.1) choice = 1;
else if (ratio < 0.25) choice = 2;
else if (ratio < 0.6) choice = 3;
else if (ratio < 0.9) choice = 4;
else if (ratio < 1.1) choice = 5;
else if (ratio < 1.3) choice = 6;
else if (ratio < 1.8) choice = 7;
else if (ratio < 2.5) choice = 8;
else if (ratio < 4) choice = 9;
else if (ratio < 8) choice = 10;
else if (ratio < 20) choice = 11;
else choice = 12;
hoverName += (*texts)[choice];
}
return hoverName;
}