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Initial implementation for rewardable town building
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@@ -10,6 +10,7 @@
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#include "StdInc.h"
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#include "CGTownInstance.h"
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#include "CGTownBuilding.h"
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#include "CObjectClassesHandler.h"
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#include "../spells/CSpellHandler.h"
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#include "../battle/IBattleInfoCallback.h"
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@@ -380,7 +381,7 @@ void CGTownInstance::addTownBonuses(CRandomGenerator & rand)
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if(kvp.second->subId == BuildingSubID::CONFIGURABLE_REWARD)
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{
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auto * newBuilding = new CTownRewardableBuilding(this);
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auto * newBuilding = new CTownRewardableBuilding(kvp.second->bid, kvp.second->subId, this);
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kvp.second->rewardableObjectInfo.configureObject(newBuilding->configuration(), rand);
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bonusingBuildings.push_back(newBuilding);
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}
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