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Lookout Tower support
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@ -1173,6 +1173,8 @@ void CGDwelling::fightOver(const CGHeroInstance *h, BattleResult *result) const
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int CGTownInstance::getSightRadious() const //returns sight distance
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{
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if (subID == 2 && (builtBuildings.find(21))!=builtBuildings.end())
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return 20;
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return 5;
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}
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@ -2660,6 +2662,20 @@ void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
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break;
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case 94: //Stables TODO: upgrade Cavaliers
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sound = soundBase::horse20;
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std::set<ui32> slots;
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for (std::map<si32,std::pair<ui32,si32> >::const_iterator i = h->army.slots.begin(); i != h->army.slots.end(); ++i)
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{
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if(i->second.first == 10)
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slots.insert(i->first);
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}
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if (!slots.empty())
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{
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for (std::set<ui32>::const_iterator i = slots.begin(); i != slots.end(); i++)
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{
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UpgradeCreature uc(*i, id, 11);
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//uc.applyGh (&gh);
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}
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}
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messageID = 137;
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gbonus.bonus.type = HeroBonus::LAND_MOVEMENT;
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gbonus.bonus.val = 600;
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