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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00

Fix movement animation on revealing FoW

This commit is contained in:
Ivan Savenko 2023-03-15 00:29:12 +02:00
parent 6c693f2920
commit f988a67fbf

View File

@ -372,13 +372,12 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details, bool verbose)
}
}
if(details.stopMovement()) //hero failed to move
{
stillMoveHero.setn(STOP_MOVE);
GH.totalRedraw();
adventureInt->heroList->update(hero);
return;
}
if(details.stopMovement()) //hero failed to move
{
stillMoveHero.setn(STOP_MOVE);
adventureInt->heroList->update(hero);
return;
}
adventureInt->heroList->redraw();
@ -1202,26 +1201,22 @@ void CPlayerInterface::showMapObjectSelectDialog(QueryID askID, const Component
GH.pushInt(wnd);
}
void CPlayerInterface::tileRevealed(const std::unordered_set<int3, ShashInt3> &pos)
{
EVENT_HANDLER_CALLED_BY_CLIENT;
//FIXME: wait for dialog? Magi hut/eye would benefit from this but may break other areas
for (auto & po : pos)
adventureInt->minimap->updateTile(po);
if (!pos.empty())
GH.totalRedraw();
}
void CPlayerInterface::tileHidden(const std::unordered_set<int3, ShashInt3> &pos)
{
EVENT_HANDLER_CALLED_BY_CLIENT;
for (auto & po : pos)
adventureInt->minimap->updateTile(po);
if (!pos.empty())
GH.totalRedraw();
}
void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
void CPlayerInterface::tileRevealed(const std::unordered_set<int3, ShashInt3> &pos)
{
EVENT_HANDLER_CALLED_BY_CLIENT;
//FIXME: wait for dialog? Magi hut/eye would benefit from this but may break other areas
for (auto & po : pos)
adventureInt->minimap->updateTile(po);
}
void CPlayerInterface::tileHidden(const std::unordered_set<int3, ShashInt3> &pos)
{
EVENT_HANDLER_CALLED_BY_CLIENT;
for (auto & po : pos)
adventureInt->minimap->updateTile(po);
}
void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
GH.pushIntT<CHeroWindow>(hero);