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Made player interface tolerant to active stack removal.
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@ -750,7 +750,7 @@ void CatapultAttack::applyCl( CClient *cl )
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BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleCatapultAttacked, *this);
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}
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void BattleStacksRemoved::applyCl( CClient *cl )
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void BattleStacksRemoved::applyFirstCl(CClient * cl)
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{
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//inform interfaces about removed stacks
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BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksRemoved, *this);
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