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better support for two-hex stacks
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@@ -8,6 +8,7 @@
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#include "hch\CDefHandler.h"
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#include "CCallback.h"
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#include "CGameState.h"
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#include "hch\CGeneralTextHandler.h"
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#include <queue>
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#include <sstream>
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@@ -463,6 +464,11 @@ void CBattleInterface::stackAttacking(int ID, int dest)
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{
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}
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void CBattleInterface::newRound(int number)
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{
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console->addText(CGI->generaltexth->allTexts[412]);
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}
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void CBattleInterface::hexLclicked(int whichOne)
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{
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if((whichOne%17)!=0 && (whichOne%17)!=16) //if player is trying to attack enemey unit or move creature stack
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