diff --git a/docs/Readme.md b/docs/Readme.md
index 6902f1bf6..38631e529 100644
--- a/docs/Readme.md
+++ b/docs/Readme.md
@@ -4,7 +4,15 @@
# VCMI Project
-VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.
+VCMI is an open-source recreation of Heroes of Might & Magic III engine, giving it new and extended possibilities.
+
+
+
+
+
+
+
+
## Links
@@ -27,6 +35,13 @@ Please see corresponding installation guide articles for details for your platfo
- [Android](players/Installation_Android.md)
- [iOS](players/Installation_iOS.md)
+
+
+
+
+
+
+
## Documentation and guidelines for players
- [General information about VCMI Project](players/Manual.md)
diff --git a/lib/rmg/CMapGenOptions.cpp b/lib/rmg/CMapGenOptions.cpp
index 72d9e786c..4f89f7398 100644
--- a/lib/rmg/CMapGenOptions.cpp
+++ b/lib/rmg/CMapGenOptions.cpp
@@ -580,7 +580,7 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
}
logGlobal->trace("Player %d: %s", player.second.getColor(), playerType);
}
- logGlobal->info("Final player config: %d total, %d cpu-only", players.size(), static_cast(getCompOnlyPlayerCount()));
+ logGlobal->info("Final player config: %d total, %d cpu-only", players.size(), cpuOnlyPlayers);
}
void CMapGenOptions::updatePlayers()
@@ -730,12 +730,6 @@ std::vector CMapGenOptions::getPossibleTemplates() const
return true;
}
- if(compOnlyPlayerCount != CMapGenOptions::RANDOM_SIZE)
- {
- if (!tmpl->getHumanPlayers().isInRange(compOnlyPlayerCount))
- return true;
- }
-
return false;
});