diff --git a/docs/Readme.md b/docs/Readme.md index 6902f1bf6..38631e529 100644 --- a/docs/Readme.md +++ b/docs/Readme.md @@ -4,7 +4,15 @@ # VCMI Project -VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. +VCMI is an open-source recreation of Heroes of Might & Magic III engine, giving it new and extended possibilities. + +

+Vanilla town siege in extended window +Vanilla town view with radial menu for touchscreen devices +Large Spellbook with German translation +New widget for Hero selection, featuring Pavillon Town +

+ ## Links @@ -27,6 +35,13 @@ Please see corresponding installation guide articles for details for your platfo - [Android](players/Installation_Android.md) - [iOS](players/Installation_iOS.md) +

+Forge Town in battle +Asylum town with new creature dialog +Ruins town siege + Map editor +

+ ## Documentation and guidelines for players - [General information about VCMI Project](players/Manual.md) diff --git a/lib/rmg/CMapGenOptions.cpp b/lib/rmg/CMapGenOptions.cpp index 72d9e786c..4f89f7398 100644 --- a/lib/rmg/CMapGenOptions.cpp +++ b/lib/rmg/CMapGenOptions.cpp @@ -580,7 +580,7 @@ void CMapGenOptions::finalize(CRandomGenerator & rand) } logGlobal->trace("Player %d: %s", player.second.getColor(), playerType); } - logGlobal->info("Final player config: %d total, %d cpu-only", players.size(), static_cast(getCompOnlyPlayerCount())); + logGlobal->info("Final player config: %d total, %d cpu-only", players.size(), cpuOnlyPlayers); } void CMapGenOptions::updatePlayers() @@ -730,12 +730,6 @@ std::vector CMapGenOptions::getPossibleTemplates() const return true; } - if(compOnlyPlayerCount != CMapGenOptions::RANDOM_SIZE) - { - if (!tmpl->getHumanPlayers().isInRange(compOnlyPlayerCount)) - return true; - } - return false; });