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* our changes
* centered spellBook * magic arrow animation fits battle window * preventing different battle animations from getting out of appropriate rect
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@ -1036,6 +1036,7 @@ endTurn(CGI->generaltexth->zelp[302].first,CGI->generaltexth->zelp[302].second,
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heroList(ADVOPT.hlistSize),
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townList(ADVOPT.tlistSize,ADVOPT.tlistX,ADVOPT.tlistY,ADVOPT.tlistAU,ADVOPT.tlistAD)//(5,&genRect(192,48,747,196),747,196,747,372),
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{
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subInt = NULL;
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selection = NULL;
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townList.fun = boost::bind(&CAdvMapInt::selectionChanged,this);
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LOCPLINT->adventureInt=this;
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@ -1110,7 +1111,7 @@ void CAdvMapInt::fshowSpellbok()
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LOCPLINT->curint->deactivate();
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CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, 90, 2), ((const CGHeroInstance*)LOCPLINT->adventureInt->selection));
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CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ((const CGHeroInstance*)LOCPLINT->adventureInt->selection));
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spellWindow->activate();
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LOCPLINT->objsToBlit.push_back(spellWindow);
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}
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