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* our changes
* centered spellBook * magic arrow animation fits battle window * preventing different battle animations from getting out of appropriate rect
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@ -199,7 +199,7 @@ void CMapHandler::roadsRiverTerrainInit()
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}
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for (int i=0-Woff;i<ttiles.size()-Woff;i++)
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{
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for (int j=0-Hoff;j<CGI->mh->map->height+Hoff;j++)
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for (int j=0-Hoff;j<(int)CGI->mh->map->height+Hoff;j++)
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ttiles[i][j].resize(CGI->mh->map->twoLevel+1,0);
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}
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