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Nullkiller - rough stabilisation
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cd0f479d7e
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AI/Nullkiller
@ -62,6 +62,8 @@ Goals::TGoalVec CaptureObjectsBehavior::getTasks() {
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way->evaluationContext.closestWayRatio
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= way->evaluationContext.movementCost / closestWay->evaluationContext.movementCost;
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logAi->trace("Behavior %s found %s(%s), danger %d", toString(), way->name(), way->tile.toString(), way->evaluationContext.danger);
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tasks.push_back(way);
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}
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}
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@ -1,6 +1,7 @@
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#include "StdInc.h"
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#include "Nullkiller.h"
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#include "../VCAI.h"
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#include "../AIHelper.h"
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#include "../Behaviors/CaptureObjectsBehavior.h"
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#include "../Behaviors/RecruitHeroBehavior.h"
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#include "../Goals/Invalid.h"
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@ -41,7 +42,7 @@ Goals::TSubgoal Nullkiller::choseBestTask(Behavior & behavior)
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auto task = choseBestTask(tasks);
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logAi->trace("Behavior %s found %s, priority %f", behavior.toString(), task->name(), task->priority);
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logAi->debug("Behavior %s returns %s(%s), priority %f", behavior.toString(), task->name(), task->tile.toString(), task->priority);
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return task;
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}
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@ -50,6 +51,8 @@ void Nullkiller::makeTurn()
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{
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while(true)
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{
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ai->ah->updatePaths(ai->getMyHeroes());
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Goals::TGoalVec bestTasks = {
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choseBestTask(CaptureObjectsBehavior()),
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choseBestTask(RecruitHeroBehavior())
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@ -18,6 +18,8 @@
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#include "Actions/ISpecialAction.h"
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#include "Actors.h"
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#define VCMI_TRACE_PATHFINDER
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struct AIPathNode : public CGPathNode
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{
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uint64_t danger;
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