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Separated timer updates from rendering in adventure map and town screen

This commit is contained in:
Ivan Savenko
2023-05-13 17:24:18 +03:00
parent 3ecdff2a21
commit fa496628f2
8 changed files with 27 additions and 13 deletions

View File

@@ -83,8 +83,8 @@ public:
void setViewCenter(const int3 & position);
void setViewCenter(const Point & position, int level);
void setTileSize(const Point & tileSize);
void updateBefore(uint32_t timeDelta);
void updateAfter(uint32_t timeDelta);
void tick(uint32_t timePassed);
void afterRender();
void activateAdventureContext(uint32_t animationTime);
void activateAdventureContext();