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Separated timer updates from rendering in adventure map and town screen
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@@ -83,8 +83,8 @@ public:
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void setViewCenter(const int3 & position);
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void setViewCenter(const Point & position, int level);
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void setTileSize(const Point & tileSize);
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void updateBefore(uint32_t timeDelta);
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void updateAfter(uint32_t timeDelta);
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void tick(uint32_t timePassed);
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void afterRender();
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void activateAdventureContext(uint32_t animationTime);
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void activateAdventureContext();
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