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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-26 03:52:01 +02:00

Separated timer updates from rendering in adventure map and town screen

This commit is contained in:
Ivan Savenko 2023-05-13 17:24:18 +03:00
parent 3ecdff2a21
commit fa496628f2
8 changed files with 27 additions and 13 deletions

View File

@ -55,6 +55,8 @@ BasicMapView::BasicMapView(const Point & offset, const Point & dimensions)
pos += offset;
pos.w = dimensions.x;
pos.h = dimensions.y;
addUsedEvents(TIME);
}
void BasicMapView::render(Canvas & target, bool fullUpdate)
@ -64,21 +66,22 @@ void BasicMapView::render(Canvas & target, bool fullUpdate)
tilesCache->render(controller->getContext(), targetClipped, fullUpdate);
}
void BasicMapView::tick(uint32_t msPassed)
{
controller->tick(msPassed);
}
void BasicMapView::show(SDL_Surface * to)
{
controller->updateBefore(GH.getFrameDeltaMilliseconds());
Canvas target(to);
CSDL_Ext::CClipRectGuard guard(to, pos);
render(target, false);
controller->updateAfter(GH.getFrameDeltaMilliseconds());
controller->afterRender();
}
void BasicMapView::showAll(SDL_Surface * to)
{
controller->updateBefore(0);
Canvas target(to);
CSDL_Ext::CClipRectGuard guard(to, pos);
render(target, true);

View File

@ -37,6 +37,7 @@ public:
BasicMapView(const Point & offset, const Point & dimensions);
~BasicMapView() override;
void tick(uint32_t msPassed) override;
void show(SDL_Surface * to) override;
void showAll(SDL_Surface * to) override;
};

View File

@ -89,7 +89,7 @@ std::shared_ptr<IMapRendererContext> MapViewController::getContext() const
return context;
}
void MapViewController::updateBefore(uint32_t timeDelta)
void MapViewController::tick(uint32_t timeDelta)
{
// confirmed to match H3 for
// - hero embarking on boat (500 ms)
@ -158,7 +158,7 @@ void MapViewController::updateBefore(uint32_t timeDelta)
}
}
void MapViewController::updateAfter(uint32_t timeDelta)
void MapViewController::afterRender()
{
if(movementContext)
{

View File

@ -83,8 +83,8 @@ public:
void setViewCenter(const int3 & position);
void setViewCenter(const Point & position, int level);
void setTileSize(const Point & tileSize);
void updateBefore(uint32_t timeDelta);
void updateAfter(uint32_t timeDelta);
void tick(uint32_t timePassed);
void afterRender();
void activateAdventureContext(uint32_t animationTime);
void activateAdventureContext();

View File

@ -320,6 +320,8 @@ CShowableAnim::CShowableAnim(int x, int y, std::string name, ui8 Flags, ui32 fra
pos.h = anim->getImage(0, group)->height();
pos.x+= x;
pos.y+= y;
addUsedEvents(TIME);
}
CShowableAnim::~CShowableAnim()
@ -391,11 +393,14 @@ void CShowableAnim::show(SDL_Surface * to)
if ( flags & BASE )// && frame != first) // FIXME: results in graphical glytch in Fortress, upgraded hydra's dwelling
blitImage(first, group, to);
blitImage(frame, group, to);
}
void CShowableAnim::tick(uint32_t msPassed)
{
if ((flags & PLAY_ONCE) && frame + 1 == last)
return;
frameTimePassed += GH.getFrameDeltaMilliseconds();
frameTimePassed += msPassed;
if(frameTimePassed >= frameTimeTotal)
{

View File

@ -190,6 +190,7 @@ public:
//show current frame and increase counter
void show(SDL_Surface * to) override;
void showAll(SDL_Surface * to) override;
void tick(uint32_t msPassed) override;
};
/// Creature-dependend animations like attacking, moving,...

View File

@ -68,7 +68,7 @@ CBuildingRect::CBuildingRect(CCastleBuildings * Par, const CGTownInstance * Town
area(nullptr),
stateTimeCounter(BUILD_ANIMATION_FINISHED_TIMEPOINT)
{
addUsedEvents(LCLICK | RCLICK | HOVER);
addUsedEvents(LCLICK | RCLICK | HOVER | TIME);
pos.x += str->pos.x;
pos.y += str->pos.y;
@ -203,9 +203,12 @@ void CBuildingRect::show(SDL_Surface * to)
border->draw(to, pos.x, pos.y);
}
}
if(stateTimeCounter < BUILD_ANIMATION_FINISHED_TIMEPOINT)
stateTimeCounter += GH.getFrameDeltaMilliseconds();
void CBuildingRect::tick(uint32_t msPassed)
{
CShowableAnim::tick(msPassed);
stateTimeCounter += msPassed;
}
void CBuildingRect::showAll(SDL_Surface * to)

View File

@ -69,6 +69,7 @@ public:
void clickLeft(tribool down, bool previousState) override;
void clickRight(tribool down, bool previousState) override;
void mouseMoved (const Point & cursorPosition) override;
void tick(uint32_t msPassed) override;
void show(SDL_Surface * to) override;
void showAll(SDL_Surface * to) override;
};