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Stabilize vcmi (#488)
* Shared statusbar * Fixed server fails on client disconnected
This commit is contained in:
committed by
Alexander Shishkin
parent
96494332a2
commit
fa5a14e2d8
@@ -370,7 +370,7 @@ CMultiMode::CMultiMode(ESelectionScreen ScreenType)
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blitAt(CPicture("MUMAP.bmp"), 16, 77, *background);
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pos = background->center(); //center, window has size of bg graphic
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statusBar = std::make_shared<CGStatusBar>(std::make_shared<CPicture>(Rect(7, 465, 440, 18), 0)); //226, 472
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statusBar = CGStatusBar::create(std::make_shared<CPicture>(Rect(7, 465, 440, 18), 0)); //226, 472
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playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), *background);
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playerName->setText(settings["general"]["playerName"].String());
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playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1);
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@@ -420,7 +420,7 @@ CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen S
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buttonOk = std::make_shared<CButton>(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), SDLK_RETURN);
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buttonCancel = std::make_shared<CButton>(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], [=](){ close();}, SDLK_ESCAPE);
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statusBar = std::make_shared<CGStatusBar>(std::make_shared<CPicture>(Rect(7, 381, 348, 18), 0)); //226, 472
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statusBar = CGStatusBar::create(std::make_shared<CPicture>(Rect(7, 381, 348, 18), 0)); //226, 472
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inputNames[0]->setText(firstPlayer, true);
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inputNames[0]->giveFocus();
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@@ -478,7 +478,7 @@ CSimpleJoinScreen::CSimpleJoinScreen(bool host)
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inputPort->setText(CServerHandler::getDefaultPortStr(), true);
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buttonCancel = std::make_shared<CButton>(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), SDLK_ESCAPE);
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statusBar = std::make_shared<CGStatusBar>(std::make_shared<CPicture>(Rect(7, 186, 218, 18), 0));
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statusBar = CGStatusBar::create(std::make_shared<CPicture>(Rect(7, 186, 218, 18), 0));
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}
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void CSimpleJoinScreen::connectToServer()
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