mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
Renamed mocked file to represent change in inheritance
This commit is contained in:
@@ -1,30 +0,0 @@
|
||||
/*
|
||||
* mock_IGameCallback.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
|
||||
#include "mock_IGameCallback.h"
|
||||
|
||||
GameCallbackMock::GameCallbackMock(UpperCallback * upperCallback_)
|
||||
: upperCallback(upperCallback_)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
GameCallbackMock::~GameCallbackMock() = default;
|
||||
|
||||
void GameCallbackMock::sendAndApply(CPackForClient & pack)
|
||||
{
|
||||
upperCallback->apply(pack);
|
||||
}
|
||||
|
||||
vstd::RNG & GameCallbackMock::getRandomGenerator()
|
||||
{
|
||||
throw std::runtime_error("Not implemented!");
|
||||
}
|
||||
30
test/mock/mock_IGameEventCallback.cpp
Normal file
30
test/mock/mock_IGameEventCallback.cpp
Normal file
@@ -0,0 +1,30 @@
|
||||
/*
|
||||
* mock_IGameEventCallback.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
|
||||
#include "mock_IGameEventCallback.h"
|
||||
|
||||
GameEventCallbackMock::GameEventCallbackMock(UpperCallback * upperCallback_)
|
||||
: upperCallback(upperCallback_)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
GameEventCallbackMock::~GameEventCallbackMock() = default;
|
||||
|
||||
void GameEventCallbackMock::sendAndApply(CPackForClient & pack)
|
||||
{
|
||||
upperCallback->apply(pack);
|
||||
}
|
||||
|
||||
vstd::RNG & GameEventCallbackMock::getRandomGenerator()
|
||||
{
|
||||
throw std::runtime_error("Not implemented!");
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* mock_IGameCallback.h, part of VCMI engine
|
||||
* mock_IGameEventCallback.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
@@ -12,18 +12,17 @@
|
||||
|
||||
#include <vcmi/ServerCallback.h>
|
||||
|
||||
#include "../../lib/callback/CGameInfoCallback.h"
|
||||
#include "../../lib/callback/IGameEventCallback.h"
|
||||
#include "../../lib/int3.h"
|
||||
#include "../../lib/ResourceSet.h"
|
||||
|
||||
class GameCallbackMock : public IGameEventCallback
|
||||
class GameEventCallbackMock : public IGameEventCallback
|
||||
{
|
||||
public:
|
||||
using UpperCallback = ::ServerCallback;
|
||||
|
||||
GameCallbackMock(UpperCallback * upperCallback_);
|
||||
virtual ~GameCallbackMock();
|
||||
GameEventCallbackMock(UpperCallback * upperCallback_);
|
||||
virtual ~GameEventCallbackMock();
|
||||
|
||||
void setObjPropertyValue(ObjectInstanceID objid, ObjProperty prop, int32_t value = 0) override {}
|
||||
void setObjPropertyID(ObjectInstanceID objid, ObjProperty prop, ObjPropertyID identifier) override {}
|
||||
@@ -92,10 +91,6 @@ public:
|
||||
|
||||
vstd::RNG & getRandomGenerator() override;
|
||||
|
||||
#if SCRIPTING_ENABLED
|
||||
MOCK_CONST_METHOD0(getGlobalContextPool, scripting::Pool *());
|
||||
#endif
|
||||
|
||||
private:
|
||||
UpperCallback * upperCallback;
|
||||
};
|
||||
Reference in New Issue
Block a user