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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-06 09:09:40 +02:00

Renamed mocked file to represent change in inheritance

This commit is contained in:
Ivan Savenko
2025-05-20 22:47:08 +03:00
parent d4e886257d
commit fa6bf02b6e
5 changed files with 45 additions and 50 deletions

View File

@@ -72,7 +72,7 @@ set(test_SRCS
spells/targetConditions/TargetConditionItemFixture.cpp
mock/BattleFake.cpp
mock/mock_IGameCallback.cpp
mock/mock_IGameEventCallback.cpp
mock/mock_MapService.cpp
mock/mock_BonusBearer.cpp
mock/mock_CPSICallback.cpp
@@ -94,7 +94,7 @@ set(test_HEADERS
mock/BattleFake.h
mock/mock_BonusBearer.h
mock/mock_IGameCallback.h
mock/mock_IGameEventCallback.h
mock/mock_MapService.h
mock/mock_BonusBearer.h

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@@ -11,7 +11,7 @@
#include "mock/mock_Services.h"
#include "mock/mock_MapService.h"
#include "mock/mock_IGameCallback.h"
#include "mock/mock_IGameEventCallback.h"
#include "mock/mock_spells_Problem.h"
#include "../../lib/VCMIDirs.h"
@@ -41,7 +41,7 @@ class CGameStateTest : public ::testing::Test, public SpellCastEnvironment, publ
{
public:
CGameStateTest()
: gameCallback(new GameCallbackMock(this)),
: gameEventCallback(new GameEventCallbackMock(this)),
mapService("test/MiniTest/", this),
map(nullptr)
{
@@ -207,13 +207,13 @@ public:
BattleStart bs;
bs.info = std::move(battle);
ASSERT_EQ(gameState->currentBattles.size(), 0);
gameCallback->sendAndApply(bs);
gameEventCallback->sendAndApply(bs);
ASSERT_EQ(gameState->currentBattles.size(), 1);
}
std::shared_ptr<CGameState> gameState;
std::shared_ptr<GameCallbackMock> gameCallback;
std::shared_ptr<GameEventCallbackMock> gameEventCallback;
MapServiceMock mapService;
ServicesMock services;
@@ -240,7 +240,7 @@ TEST_F(CGameStateTest, DISABLED_issue2765)
na.artHolder = defender->id;
na.artId = ArtifactID::BALLISTA;
na.pos = ArtifactPosition::MACH1;
gameCallback->sendAndApply(na);
gameEventCallback->sendAndApply(na);
}
startTestBattle(attacker, defender);
@@ -257,7 +257,7 @@ TEST_F(CGameStateTest, DISABLED_issue2765)
BattleUnitsChanged pack;
pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD);
info.save(pack.changedStacks.back().data);
gameCallback->sendAndApply(pack);
gameEventCallback->sendAndApply(pack);
}
const CStack * att = nullptr;
@@ -331,7 +331,7 @@ TEST_F(CGameStateTest, DISABLED_battleResurrection)
na.artHolder = attacker->id;
na.artId = ArtifactID::SPELLBOOK;
na.pos = ArtifactPosition::SPELLBOOK;
gameCallback->sendAndApply(na);
gameEventCallback->sendAndApply(na);
}
startTestBattle(attacker, defender);
@@ -350,7 +350,7 @@ TEST_F(CGameStateTest, DISABLED_battleResurrection)
BattleUnitsChanged pack;
pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD);
info.save(pack.changedStacks.back().data);
gameCallback->sendAndApply(pack);
gameEventCallback->sendAndApply(pack);
}
{
@@ -365,7 +365,7 @@ TEST_F(CGameStateTest, DISABLED_battleResurrection)
BattleUnitsChanged pack;
pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD);
info.save(pack.changedStacks.back().data);
gameCallback->sendAndApply(pack);
gameEventCallback->sendAndApply(pack);
}
CStack * unit = gameState->currentBattles.front()->getStack(unitId);

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@@ -1,30 +0,0 @@
/*
* mock_IGameCallback.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "mock_IGameCallback.h"
GameCallbackMock::GameCallbackMock(UpperCallback * upperCallback_)
: upperCallback(upperCallback_)
{
}
GameCallbackMock::~GameCallbackMock() = default;
void GameCallbackMock::sendAndApply(CPackForClient & pack)
{
upperCallback->apply(pack);
}
vstd::RNG & GameCallbackMock::getRandomGenerator()
{
throw std::runtime_error("Not implemented!");
}

View File

@@ -0,0 +1,30 @@
/*
* mock_IGameEventCallback.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "mock_IGameEventCallback.h"
GameEventCallbackMock::GameEventCallbackMock(UpperCallback * upperCallback_)
: upperCallback(upperCallback_)
{
}
GameEventCallbackMock::~GameEventCallbackMock() = default;
void GameEventCallbackMock::sendAndApply(CPackForClient & pack)
{
upperCallback->apply(pack);
}
vstd::RNG & GameEventCallbackMock::getRandomGenerator()
{
throw std::runtime_error("Not implemented!");
}

View File

@@ -1,5 +1,5 @@
/*
* mock_IGameCallback.h, part of VCMI engine
* mock_IGameEventCallback.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
@@ -12,18 +12,17 @@
#include <vcmi/ServerCallback.h>
#include "../../lib/callback/CGameInfoCallback.h"
#include "../../lib/callback/IGameEventCallback.h"
#include "../../lib/int3.h"
#include "../../lib/ResourceSet.h"
class GameCallbackMock : public IGameEventCallback
class GameEventCallbackMock : public IGameEventCallback
{
public:
using UpperCallback = ::ServerCallback;
GameCallbackMock(UpperCallback * upperCallback_);
virtual ~GameCallbackMock();
GameEventCallbackMock(UpperCallback * upperCallback_);
virtual ~GameEventCallbackMock();
void setObjPropertyValue(ObjectInstanceID objid, ObjProperty prop, int32_t value = 0) override {}
void setObjPropertyID(ObjectInstanceID objid, ObjProperty prop, ObjPropertyID identifier) override {}
@@ -92,10 +91,6 @@ public:
vstd::RNG & getRandomGenerator() override;
#if SCRIPTING_ENABLED
MOCK_CONST_METHOD0(getGlobalContextPool, scripting::Pool *());
#endif
private:
UpperCallback * upperCallback;
};