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All heroes-related strings are passed through translator
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@ -34,9 +34,9 @@ void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
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registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,
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[](const CGObjectInstance &obj){ return obj.id; });
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registerVectoredType<CHero, HeroTypeID>(&lib->heroh->objects,
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[](const CHero &h){ return h.ID; });
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[](const CHero &h){ return h.getId(); });
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registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->map->allHeroes,
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[](const CGHeroInstance &h){ return h.type->ID; });
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[](const CGHeroInstance &h){ return h.type->getId(); });
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registerVectoredType<CCreature, CreatureID>(&lib->creh->objects,
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[](const CCreature &cre){ return cre.idNumber; });
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registerVectoredType<CArtifact, ArtifactID>(&lib->arth->objects,
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