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- fixed some extra warnings. Mostly harmless.
NOTE: Please check changes in BattleState.cpp and GameHandler.cpp for possible bugs
This commit is contained in:
@@ -1517,7 +1517,7 @@ void CGameHandler::run(bool resume)
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for(; i != gs->players.end(); i++)
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{
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if((i->second.towns.size()==0 && i->second.heroes.size()==0)
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|| i->second.color<0
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//|| i->second.color<0 //FIXME: color is unsigned. Redundant or incorrect check?
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|| i->first>=GameConstants::PLAYER_LIMIT
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|| i->second.status)
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{
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@@ -4984,7 +4984,7 @@ void CGameHandler::checkLossVictory( ui8 player )
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}
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}
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void CGameHandler::getLossVicMessage( ui8 player, ui8 standard, bool victory, InfoWindow &out ) const
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void CGameHandler::getLossVicMessage( ui8 player, si8 standard, bool victory, InfoWindow &out ) const
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{
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// const PlayerState *p = gs->getPlayer(player);
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// if(!p->human)
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@@ -4994,7 +4994,7 @@ void CGameHandler::getLossVicMessage( ui8 player, ui8 standard, bool victory, In
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if(victory)
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{
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if(standard < 0) //not std loss
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if(standard > 0) //not std loss
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{
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switch(gs->map->victoryCondition.condition)
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{
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@@ -5055,7 +5055,7 @@ void CGameHandler::getLossVicMessage( ui8 player, ui8 standard, bool victory, In
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}
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else
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{
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if(standard < 0) //not std loss
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if(standard > 0) //not std loss
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{
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switch(gs->map->lossCondition.typeOfLossCon)
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{
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