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Show objects layer
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ec2204715a
commit
facc29b6d7
@ -331,18 +331,20 @@ MapHandler::AnimBitmapHolder MapHandler::findObjectBitmap(const CGObjectInstance
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return MapHandler::AnimBitmapHolder(bitmap);
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}
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const std::vector<TerrainTileObject> & MapHandler::getObjects(int x, int y, int z)
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{
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return ttiles[z * (sizes.x * sizes.y) + y * sizes.x + x].objects;
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}
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void MapHandler::drawObjects(QPainter & painter, int x, int y, int z)
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{
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auto & objects = ttiles[z * (sizes.x * sizes.y) + y * sizes.x + x].objects;
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for(auto & object : objects)
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for(auto & object : getObjects(x, y, z))
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{
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//if(object.visi)
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const CGObjectInstance * obj = object.obj;
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if (!obj)
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{
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logGlobal->error("Stray map object that isn't fading");
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continue;
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return;
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}
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uint8_t animationFrame = 0;
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@ -350,9 +352,11 @@ void MapHandler::drawObjects(QPainter & painter, int x, int y, int z)
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auto objData = findObjectBitmap(obj, animationFrame);
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if (objData.objBitmap)
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{
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QRect srcRect(object.rect.x() + x * 32, object.rect.y() + y * 32, tileSize, tileSize);
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auto pos = obj->getPosition();
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QRect srcRect(object.rect.x() + pos.x * 32, object.rect.y() + pos.y * 32, tileSize, tileSize);
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painter.drawImage(x * 32 - object.rect.x(), y * 32 - object.rect.y(), *objData.objBitmap);
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painter.drawImage(QPoint(x * 32, y * 32), *objData.objBitmap, object.rect);
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//painter.drawImage(pos.x * 32 - object.rect.x(), pos.y * 32 - object.rect.y(), *objData.objBitmap);
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//drawObject(targetSurf, objData.objBitmap, &srcRect, objData.isMoving);
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if (objData.flagBitmap)
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{
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@ -371,3 +375,40 @@ void MapHandler::drawObjects(QPainter & painter, int x, int y, int z)
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}
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}
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}
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void MapHandler::drawObject(QPainter & painter, const TerrainTileObject & object)
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{
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//if(object.visi)
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const CGObjectInstance * obj = object.obj;
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if (!obj)
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{
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logGlobal->error("Stray map object that isn't fading");
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return;
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}
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uint8_t animationFrame = 0;
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auto objData = findObjectBitmap(obj, animationFrame);
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if (objData.objBitmap)
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{
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auto pos = obj->getPosition();
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QRect srcRect(object.rect.x() + pos.x * 32, object.rect.y() + pos.y * 32, tileSize, tileSize);
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painter.drawImage(pos.x * 32 - object.rect.x(), pos.y * 32 - object.rect.y(), *objData.objBitmap);
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//drawObject(targetSurf, objData.objBitmap, &srcRect, objData.isMoving);
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if (objData.flagBitmap)
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{
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/*if (objData.isMoving)
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{
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srcRect.y += FRAMES_PER_MOVE_ANIM_GROUP * 2 - tileSize;
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Rect dstRect(realPos.x, realPos.y - tileSize / 2, tileSize, tileSize);
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drawHeroFlag(targetSurf, objData.flagBitmap, &srcRect, &dstRect, true);
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}
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else if (obj->pos.x == pos.x && obj->pos.y == pos.y)
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{
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Rect dstRect(realPos.x - 2 * tileSize, realPos.y - tileSize, 3 * tileSize, 2 * tileSize);
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drawHeroFlag(targetSurf, objData.flagBitmap, nullptr, &dstRect, false);
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}*/
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}
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}
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}
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@ -93,6 +93,8 @@ public:
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//void drawRoad(const TerrainTile & tinfo, const TerrainTile * tinfoUpper) const;
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/// draws all objects on current tile (higher-level logic, unlike other draw*** methods)
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void drawObjects(QPainter & painter, int x, int y, int z);
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void drawObject(QPainter & painter, const TerrainTileObject & object);
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const std::vector<TerrainTileObject> & getObjects(int x, int y, int z);
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//void drawObject(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, SDL_Rect * sourceRect, bool moving) const;
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//void drawHeroFlag(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const;
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@ -102,6 +102,7 @@ MapScene::MapScene(MainWindow *parent, int l):
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passabilityView(parent, this),
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selectionTerrainView(parent, this),
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terrainView(parent, this),
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objectsView(parent, this),
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main(parent),
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level(l)
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{
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@ -109,12 +110,15 @@ MapScene::MapScene(MainWindow *parent, int l):
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void MapScene::updateViews()
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{
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//sequence is important because it defines rendering order
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terrainView.update();
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objectsView.update();
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gridView.update();
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passabilityView.update();
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selectionTerrainView.update();
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terrainView.show(true);
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objectsView.show(true);
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selectionTerrainView.show(true);
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}
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@ -330,6 +334,8 @@ void TerrainView::draw(bool onlyDirty)
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return;
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auto map = main->getMap();
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if(!map)
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return;
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QPainter painter(pixmap.get());
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painter.setCompositionMode(QPainter::CompositionMode_Source);
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@ -366,5 +372,75 @@ void TerrainView::draw(bool onlyDirty)
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main->getMapHandler()->drawTerrainTile(painter, i, j, scene->level);
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}
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dirty.clear();
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redraw();
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}
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ObjectsView::ObjectsView(MainWindow * m, MapScene * s): BasicView(m, s)
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{
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}
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void ObjectsView::update()
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{
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auto map = main->getMap();
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if(!map)
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return;
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pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
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pixmap->fill(QColor(0, 0, 0, 0));
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draw(false);
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}
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void ObjectsView::draw(bool onlyDirty)
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{
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if(!pixmap)
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return;
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auto map = main->getMap();
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if(!map)
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return;
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pixmap->fill(QColor(0, 0, 0, 0));
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QPainter painter(pixmap.get());
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//painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
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std::set<const CGObjectInstance *> drawen;
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for(int j = 0; j < map->height; ++j)
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{
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for(int i = 0; i < map->width; ++i)
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{
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main->getMapHandler()->drawObjects(painter, i, j, scene->level);
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/*auto & objects = main->getMapHandler()->getObjects(i, j, scene->level);
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for(auto & object : objects)
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{
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if(!object.obj || drawen.count(object.obj))
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continue;
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if(!onlyDirty || dirty.count(object.obj))
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{
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main->getMapHandler()->drawObject(painter, object);
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drawen.insert(object.obj);
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}
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}*/
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}
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}
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dirty.clear();
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redraw();
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}
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void ObjectsView::setDirty(int x, int y)
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{
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auto & objects = main->getMapHandler()->getObjects(x, y, scene->level);
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for(auto & object : objects)
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{
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if(object.obj)
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dirty.insert(object.obj);
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}
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}
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void ObjectsView::setDirty(const CGObjectInstance * object)
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{
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dirty.insert(object);
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}
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@ -6,6 +6,7 @@
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#include "../lib/int3.h"
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class int3;
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class CGObjectInstance;
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class MainWindow;
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class MapScene;
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@ -108,6 +109,22 @@ private:
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std::set<int3> dirty;
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};
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class ObjectsView: public BasicView
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{
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public:
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ObjectsView(MainWindow * m, MapScene * s);
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void update() override;
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void draw(bool onlyDirty = true);
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void setDirty(int x, int y);
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void setDirty(const CGObjectInstance * object);
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private:
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std::set<const CGObjectInstance *> dirty;
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};
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class MapScene : public QGraphicsScene
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{
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public:
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@ -119,6 +136,7 @@ public:
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PassabilityView passabilityView;
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SelectionTerrainView selectionTerrainView;
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TerrainView terrainView;
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ObjectsView objectsView;
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const int level;
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