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Merge branch 'develop' into feature/nullkiller2
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@@ -3995,7 +3995,7 @@ void CGameHandler::spawnWanderingMonsters(CreatureID creatureID)
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{
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std::vector<int3>::iterator tile;
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std::vector<int3> tiles;
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gameState().getFreeTiles(tiles);
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gameState().getFreeTiles(tiles, true);
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ui32 amount = tiles.size() / 200; //Chance is 0.5% for each tile
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RandomGeneratorUtil::randomShuffle(tiles, getRandomGenerator());
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