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https://github.com/vcmi/vcmi.git
synced 2025-11-29 23:07:48 +02:00
Further progress - UI tweaks, new settings etc
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@@ -28,11 +28,15 @@ BattleOptionsTab::BattleOptionsTab(BattleInterface * owner):
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addCallback("movementShadowChanged", std::bind(&BattleOptionsTab::movementShadowChangedCallback, this, _1, owner));
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addCallback("mouseShadowChanged", std::bind(&BattleOptionsTab::mouseShadowChangedCallback, this, _1));
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addCallback("animationSpeedChanged", std::bind(&BattleOptionsTab::animationSpeedChangedCallback, this, _1));
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addCallback("showQueueChanged", std::bind(&BattleOptionsTab::showQueueChangedCallback, this, _1));
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addCallback("queueSizeChanged", std::bind(&BattleOptionsTab::queueSizeChangedCallback, this, _1));
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build(config);
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std::shared_ptr<CToggleGroup> animationSpeedToggle = widget<CToggleGroup>("animationSpeedPicker");
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animationSpeedToggle->setSelected(getAnimSpeed());
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std::shared_ptr<CToggleGroup> queueSizeToggle = widget<CToggleGroup>("queueSizePicker");
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queueSizeToggle->setSelected(getQueueSizeId());
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std::shared_ptr<CToggleButton> viewGridCheckbox = widget<CToggleButton>("viewGridCheckbox");
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viewGridCheckbox->setSelected((bool)settings["battle"]["cellBorders"].Bool());
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@@ -42,6 +46,9 @@ BattleOptionsTab::BattleOptionsTab(BattleInterface * owner):
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std::shared_ptr<CToggleButton> mouseShadowCheckbox = widget<CToggleButton>("mouseShadowCheckbox");
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mouseShadowCheckbox->setSelected((bool)settings["battle"]["mouseShadow"].Bool());
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std::shared_ptr<CToggleButton> showQueueCheckbox = widget<CToggleButton>("showQueueCheckbox");
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showQueueCheckbox->setSelected((bool)settings["battle"]["showQueue"].Bool());
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}
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int BattleOptionsTab::getAnimSpeed() const
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@@ -52,6 +59,34 @@ int BattleOptionsTab::getAnimSpeed() const
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return static_cast<int>(std::round(settings["battle"]["speedFactor"].Float()));
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}
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int BattleOptionsTab::getQueueSizeId() const
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{
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std::string text = settings["battle"]["queueSize"].String();
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if(text == "auto")
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return 0;
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else if(text == "small")
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return 1;
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else if(text == "big")
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return 2;
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return 0;
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}
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std::string BattleOptionsTab::getQueueSizeStringFromId(int value) const
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{
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switch(value)
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{
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case 0:
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return "auto";
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case 1:
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return "small";
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case 2:
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return "big";
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default:
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return "auto";
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}
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}
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void BattleOptionsTab::viewGridChangedCallback(bool value, BattleInterface * parentBattleInterface)
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{
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Settings cellBorders = settings.write["battle"]["cellBorders"];
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@@ -80,3 +115,16 @@ void BattleOptionsTab::animationSpeedChangedCallback(int value)
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speed->Float() = float(value);
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}
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void BattleOptionsTab::showQueueChangedCallback(bool value)
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{
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Settings shadow = settings.write["battle"]["showQueue"];
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shadow->Bool() = value;
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}
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void BattleOptionsTab::queueSizeChangedCallback(int value)
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{
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std::string stringifiedValue = getQueueSizeStringFromId(value);
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Settings size = settings.write["battle"]["queueSize"];
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size->String() = stringifiedValue;
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}
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