mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-13 19:54:17 +02:00
* AI should be a bit more intelligent
* some problems with double-wide creatures were fixed
This commit is contained in:
@@ -343,6 +343,7 @@ int CBattleHelper::GetShortestDistance(int pointA, int pointB)
|
||||
int y1 = DecodeYPosition(pointA);
|
||||
//
|
||||
int x2 = DecodeXPosition(pointB);
|
||||
//x2 += (x2 % 2)? 0 : 1;
|
||||
int y2 = DecodeYPosition(pointB);
|
||||
//
|
||||
double dx = x1 - x2;
|
||||
@@ -360,7 +361,6 @@ int CBattleHelper::GetDistanceWithObstacles(int pointA, int pointB)
|
||||
/**
|
||||
* Implementation of CBattleLogic class.
|
||||
*/
|
||||
|
||||
CBattleLogic::CBattleLogic(ICallback *cb, CCreatureSet *army1, CCreatureSet *army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, bool side) :
|
||||
m_cb(cb),
|
||||
m_iCurrentTurn(-2),
|
||||
@@ -491,7 +491,16 @@ void CBattleLogic::MakeStatistics(int currentCreatureId)
|
||||
}
|
||||
|
||||
cs.damage_max = (int)(currentStack->creature->damageMax * currentStack->amount * damageFactor);
|
||||
if (cs.damage_max > hitPoints)
|
||||
{
|
||||
cs.damage_max = hitPoints;
|
||||
}
|
||||
|
||||
cs.damage_min = (int)(currentStack->creature->damageMin * currentStack->amount * damageFactor);
|
||||
if (cs.damage_min > hitPoints)
|
||||
{
|
||||
cs.damage_min = hitPoints;
|
||||
}
|
||||
|
||||
cs.amount_max = cs.damage_max / st->creature->hitPoints;
|
||||
cs.amount_min = cs.damage_min / st->creature->hitPoints;
|
||||
@@ -564,6 +573,9 @@ void CBattleLogic::MakeStatistics(int currentCreatureId)
|
||||
|
||||
BattleAction CBattleLogic::MakeDecision(int stackID)
|
||||
{
|
||||
CStack *attackerStack = m_cb->battleGetStackByID(stackID);
|
||||
assert(attackerStack != NULL);
|
||||
|
||||
MakeStatistics(stackID);
|
||||
|
||||
int creature_to_attack = -1;
|
||||
@@ -637,6 +649,29 @@ BattleAction CBattleLogic::MakeDecision(int stackID)
|
||||
int nearest_dist = m_battleHelper.InfiniteDistance;
|
||||
int nearest_pos = -1;
|
||||
|
||||
// if double wide calculate tail
|
||||
int tail_pos = -1;
|
||||
if (attackerStack->creature->isDoubleWide())
|
||||
{
|
||||
int x_pos = m_battleHelper.DecodeXPosition(attackerStack->position);
|
||||
int y_pos = m_battleHelper.DecodeYPosition(attackerStack->position);
|
||||
if (attackerStack->attackerOwned)
|
||||
{
|
||||
x_pos -= 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
x_pos += 1;
|
||||
}
|
||||
tail_pos = m_battleHelper.GetBattleFieldPosition(x_pos, y_pos);
|
||||
if (dest_tile == tail_pos)
|
||||
{
|
||||
ba.actionType = action_walk_and_attack;
|
||||
PrintBattleAction(ba);
|
||||
return ba;
|
||||
}
|
||||
}
|
||||
|
||||
for (std::vector<int>::const_iterator it = fields.begin(); it != fields.end(); ++it)
|
||||
{
|
||||
if (*it == dest_tile)
|
||||
@@ -674,74 +709,145 @@ std::vector<int> CBattleLogic::GetAvailableHexesForAttacker(CStack *defender, CS
|
||||
{
|
||||
int x = m_battleHelper.DecodeXPosition(defender->position);
|
||||
int y = m_battleHelper.DecodeYPosition(defender->position);
|
||||
bool defenderIsDW = defender->creature->isDoubleWide();
|
||||
bool attackerIsDW = attacker->creature->isDoubleWide();
|
||||
// TOTO: should be std::vector<int> but for debug purpose std::pair is used
|
||||
std::vector<std::pair<int, int> > candidates;
|
||||
typedef std::pair<int, int> hexPoint;
|
||||
std::list<hexPoint> candidates;
|
||||
std::vector<int> fields;
|
||||
// find neighbourhood
|
||||
bool upLimit = false;
|
||||
bool downLimit = false;
|
||||
bool leftLimit = false;
|
||||
bool rightLimit = false;
|
||||
if (defenderIsDW)
|
||||
{
|
||||
if (defender->attackerOwned)
|
||||
{
|
||||
// from left side
|
||||
if (!(y % 2))
|
||||
{
|
||||
// up
|
||||
candidates.push_back(hexPoint(x - 2, y - 1));
|
||||
candidates.push_back(hexPoint(x - 1, y - 1));
|
||||
candidates.push_back(hexPoint(x, y - 1));
|
||||
// down
|
||||
candidates.push_back(hexPoint(x - 2, y + 1));
|
||||
candidates.push_back(hexPoint(x - 1, y + 1));
|
||||
candidates.push_back(hexPoint(x, y + 1));
|
||||
}
|
||||
else
|
||||
{
|
||||
// up
|
||||
candidates.push_back(hexPoint(x - 1, y - 1));
|
||||
candidates.push_back(hexPoint(x, y - 1));
|
||||
candidates.push_back(hexPoint(x + 1, y - 1));
|
||||
// down
|
||||
candidates.push_back(hexPoint(x - 1, y + 1));
|
||||
candidates.push_back(hexPoint(x, y + 1));
|
||||
candidates.push_back(hexPoint(x + 1, y + 1));
|
||||
|
||||
if (x == 1)
|
||||
{
|
||||
leftLimit = true;
|
||||
}
|
||||
candidates.push_back(hexPoint(x - 2, y));
|
||||
candidates.push_back(hexPoint(x + 1, y));
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// from right
|
||||
if (!(y % 2))
|
||||
{
|
||||
// up
|
||||
candidates.push_back(hexPoint(x - 1, y - 1));
|
||||
candidates.push_back(hexPoint(x, y - 1));
|
||||
candidates.push_back(hexPoint(x + 1, y - 1));
|
||||
// down
|
||||
candidates.push_back(hexPoint(x - 1, y + 1));
|
||||
candidates.push_back(hexPoint(x, y + 1));
|
||||
candidates.push_back(hexPoint(x + 1, y + 1));
|
||||
}
|
||||
else
|
||||
{
|
||||
// up
|
||||
candidates.push_back(hexPoint(x, y - 1));
|
||||
candidates.push_back(hexPoint(x + 1, y - 1));
|
||||
candidates.push_back(hexPoint(x + 2, y - 1));
|
||||
// down
|
||||
candidates.push_back(hexPoint(x, y + 1));
|
||||
candidates.push_back(hexPoint(x + 1, y + 1));
|
||||
candidates.push_back(hexPoint(x + 2, y + 1));
|
||||
}
|
||||
candidates.push_back(hexPoint(x - 1, y));
|
||||
candidates.push_back(hexPoint(x + 2, y));
|
||||
}
|
||||
}
|
||||
else if (x == m_battleHelper.BattlefieldWidth) // x+ 1
|
||||
else
|
||||
{
|
||||
rightLimit = true;
|
||||
if (!(y % 2)) // even line
|
||||
{
|
||||
// up
|
||||
candidates.push_back(hexPoint(x - 1, y - 1));
|
||||
candidates.push_back(hexPoint(x, y - 1));
|
||||
// down
|
||||
candidates.push_back(hexPoint(x - 1, y + 1));
|
||||
candidates.push_back(hexPoint(x, y + 1));
|
||||
}
|
||||
else // odd line
|
||||
{
|
||||
// up
|
||||
candidates.push_back(hexPoint(x, y - 1));
|
||||
candidates.push_back(hexPoint(x + 1, y - 1));
|
||||
// down
|
||||
candidates.push_back(hexPoint(x, y + 1));
|
||||
candidates.push_back(hexPoint(x + 1, y + 1));
|
||||
}
|
||||
|
||||
candidates.push_back(hexPoint(x + 1, y));
|
||||
candidates.push_back(hexPoint(x - 1, y));
|
||||
}
|
||||
|
||||
if (y == 1)
|
||||
// remove fields which are out of bounds or obstacles
|
||||
for (std::list<hexPoint>::iterator it = candidates.begin(); it != candidates.end(); ++it)
|
||||
{
|
||||
upLimit = true;
|
||||
}
|
||||
else if (y == m_battleHelper.BattlefieldHeight)
|
||||
{
|
||||
downLimit = true;
|
||||
}
|
||||
if (it->first < 1 || it->first > m_battleHelper.BattlefieldWidth ||
|
||||
it->second < 1 || it->second > m_battleHelper.BattlefieldHeight)
|
||||
{
|
||||
// field is out of bounds
|
||||
//it = candidates.erase(it);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!downLimit)
|
||||
{
|
||||
candidates.push_back(std::pair<int, int>(x, y + 1));
|
||||
}
|
||||
if (!downLimit && !leftLimit)
|
||||
{
|
||||
candidates.push_back(std::pair<int, int>(x - 1, y + 1));
|
||||
}
|
||||
if (!downLimit && !rightLimit)
|
||||
{
|
||||
candidates.push_back(std::pair<int, int>(x + 1, y + 1));
|
||||
}
|
||||
if (!upLimit)
|
||||
{
|
||||
candidates.push_back(std::pair<int, int>(x, y - 1));
|
||||
}
|
||||
if (!upLimit && !leftLimit)
|
||||
{
|
||||
candidates.push_back(std::pair<int, int>(x - 1, y - 1));
|
||||
}
|
||||
if (!upLimit && !rightLimit)
|
||||
{
|
||||
candidates.push_back(std::pair<int, int>(x + 1, y - 1));
|
||||
}
|
||||
if (!leftLimit)
|
||||
{
|
||||
candidates.push_back(std::pair<int, int>(x - 1, y));
|
||||
}
|
||||
if (!rightLimit)
|
||||
{
|
||||
candidates.push_back(std::pair<int, int>(x + 1, y));
|
||||
}
|
||||
// check if these fields are empty
|
||||
for (std::vector<std::pair<int, int> >::iterator it = candidates.begin(); it != candidates.end(); ++it)
|
||||
{
|
||||
int new_pos = m_battleHelper.GetBattleFieldPosition(it->first, it->second);
|
||||
CStack *st = m_cb->battleGetStackByPos(new_pos);
|
||||
// int obstacle = m_cb->battleGetObstaclesAtTile(new_pos); // TODO: wait for battleGetObstaclesAtTile function
|
||||
|
||||
if (st == NULL || st->amount < 1)
|
||||
{
|
||||
if (attackerIsDW)
|
||||
{
|
||||
int tail_pos = -1;
|
||||
if (attacker->attackerOwned) // left side
|
||||
{
|
||||
int tail_pos_x = it->first - 1;
|
||||
if (tail_pos_x < 1)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
tail_pos = m_battleHelper.GetBattleFieldPosition(it->first, it->second);
|
||||
}
|
||||
else // right side
|
||||
{
|
||||
int tail_pos_x = it->first + 1;
|
||||
if (tail_pos_x > m_battleHelper.BattlefieldWidth)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
tail_pos = m_battleHelper.GetBattleFieldPosition(it->first, it->second);
|
||||
}
|
||||
assert(tail_pos >= 0 && "Error during calculation position of double wide creature");
|
||||
CStack *tailStack = m_cb->battleGetStackByPos(tail_pos);
|
||||
if (st != NULL && st->amount >= 1)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
fields.push_back(new_pos);
|
||||
|
||||
}
|
||||
else if (attacker)
|
||||
{
|
||||
@@ -750,6 +856,8 @@ std::vector<int> CBattleLogic::GetAvailableHexesForAttacker(CStack *defender, CS
|
||||
fields.push_back(new_pos);
|
||||
}
|
||||
}
|
||||
//
|
||||
//++it;
|
||||
}
|
||||
return fields;
|
||||
}
|
||||
@@ -764,16 +872,15 @@ BattleAction CBattleLogic::MakeDefend(int stackID)
|
||||
return ba;
|
||||
}
|
||||
|
||||
/**
|
||||
* The main idea is to perform maximum casualties.
|
||||
*/
|
||||
int CBattleLogic::PerformBerserkAttack(int stackID)
|
||||
{
|
||||
CCreature c = m_cb->battleGetCreature(stackID);
|
||||
// attack to make biggest damage
|
||||
int creature_to_attack = -1;
|
||||
//if (m_statDistance.size() >= 2)
|
||||
//{
|
||||
// creature_stat::const_iterator it = m_statDistance.begin();
|
||||
// creature_stat::const_iterator it2 = it + 1;
|
||||
// if (it->second <
|
||||
|
||||
if (!m_statCasualties.empty())
|
||||
{
|
||||
creature_to_attack = m_statCasualties.begin()->first;
|
||||
|
Reference in New Issue
Block a user