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Fixes
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@@ -253,15 +253,24 @@ BattleHexArray CStack::meleeAttackHexes(const battle::Unit * attacker, const bat
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if (!defenderPos.isValid())
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defenderPos = defender->getPosition();
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BattleHexArray attackableHxs = attacker->doubleWide() ? attackerPos.getNeighbouringTilesDoubleWide(attacker->unitSide()) : attackerPos.getNeighbouringTiles();
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BattleHexArray defenderHexes = defender->getHexes(defenderPos);
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BattleHexArray attackerHexes = attacker->getHexes(attackerPos);
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if (std::find(attackableHxs.begin(), attackableHxs.end(), defenderPos) != attackableHxs.end())
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res.insert(defenderPos);
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if (defender->doubleWide())
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for (BattleHex defenderHex : defenderHexes)
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{
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BattleHex otherDefenderPos = defenderPos.toInt() + (defender->unitSide() == BattleSide::ATTACKER ? -1 : 1);
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if (std::find(attackableHxs.begin(), attackableHxs.end(), otherDefenderPos) != attackableHxs.end())
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res.insert(otherDefenderPos);
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if (attackerHexes.contains(defenderHex))
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{
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logGlobal->debug("CStack::meleeAttackHexes: defender and attacker positions overlap");
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return res;
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}
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}
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const BattleHexArray attackableHxs = attacker->getSurroundingHexes(attackerPos);
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for (BattleHex defenderHex : defenderHexes)
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{
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if (attackableHxs.contains(defenderHex))
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res.insert(defenderHex);
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}
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return res;
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