mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
CMake: update all CMakeLists to include actual sources and headers
This make it easier to use project with newer CMake and Qt Creator. I decided against using GLOB since we don't rename files that much.
This commit is contained in:
parent
2ce02202c1
commit
fb19a3a068
@ -5,20 +5,33 @@ include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_D
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set(battleAI_SRCS
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StdInc.cpp
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BattleAI.cpp
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StackWithBonuses.cpp
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EnemyInfo.cpp
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AttackPossibility.cpp
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PotentialTargets.cpp
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main.cpp
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BattleAI.cpp
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common.cpp
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EnemyInfo.cpp
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main.cpp
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PotentialTargets.cpp
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StackWithBonuses.cpp
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ThreatMap.cpp
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)
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set(battleAI_HEADERS
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StdInc.h
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AttackPossibility.h
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BattleAI.h
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common.h
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EnemyInfo.h
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PotentialTargets.h
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StackWithBonuses.h
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ThreatMap.h
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)
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if (ANDROID) # android compiles ai libs into main lib directly, so we skip this library and just reuse sources list
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return()
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endif()
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add_library(BattleAI SHARED ${battleAI_SRCS})
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add_library(BattleAI SHARED ${battleAI_SRCS} ${battleAI_HEADERS})
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target_link_libraries(BattleAI vcmi)
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set_target_properties(BattleAI PROPERTIES ${PCH_PROPERTIES})
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@ -4,11 +4,19 @@ cmake_minimum_required(VERSION 2.6)
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include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
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set(emptyAI_SRCS
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CEmptyAI.cpp
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exp_funcs.cpp
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StdInc.cpp
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CEmptyAI.cpp
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exp_funcs.cpp
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)
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add_library(EmptyAI SHARED ${emptyAI_SRCS})
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set(emptyAI_HEADERS
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StdInc.h
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CEmptyAI.h
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)
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add_library(EmptyAI SHARED ${emptyAI_SRCS} ${emptyAI_HEADERS})
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target_link_libraries(EmptyAI vcmi)
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if (NOT APPLE) # Already inside vcmiclient bundle
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@ -5,11 +5,18 @@ include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_D
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set(stupidAI_SRCS
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StdInc.cpp
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StupidAI.cpp
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main.cpp
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StupidAI.cpp
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)
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add_library(StupidAI SHARED ${stupidAI_SRCS})
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set(stupidAI_HEADERS
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StdInc.h
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StupidAI.h
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)
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add_library(StupidAI SHARED ${stupidAI_SRCS} ${stupidAI_HEADERS})
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target_link_libraries(StupidAI vcmi)
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set_target_properties(StupidAI PROPERTIES ${PCH_PROPERTIES})
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@ -9,19 +9,29 @@ endif()
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include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
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set(VCAI_SRCS
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StdInc.cpp
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VCAI.cpp
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Goals.cpp
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AIUtility.cpp
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main.cpp
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Fuzzy.cpp
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StdInc.cpp
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AIUtility.cpp
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Fuzzy.cpp
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Goals.cpp
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main.cpp
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VCAI.cpp
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)
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set(VCAI_HEADERS
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StdInc.h
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AIUtility.h
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Fuzzy.h
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Goals.h
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VCAI.h
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)
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if (ANDROID) # android compiles ai libs into main lib directly, so we skip this library and just reuse sources list
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return()
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endif()
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add_library(VCAI SHARED ${VCAI_SRCS})
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add_library(VCAI SHARED ${VCAI_SRCS} ${VCAI_HEADERS})
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if (FL_FOUND)
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target_link_libraries(VCAI ${FL_LIBRARIES} vcmi)
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else()
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@ -9,9 +9,9 @@ set(client_SRCS
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StdInc.cpp
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../CCallback.cpp
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battle/CBattleInterface.cpp
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battle/CBattleAnimations.cpp
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battle/CBattleInterfaceClasses.cpp
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battle/CBattleInterface.cpp
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battle/CCreatureAnimation.cpp
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gui/CAnimation.cpp
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@ -40,9 +40,9 @@ set(client_SRCS
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windows/CQuestLog.cpp
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windows/CSpellWindow.cpp
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windows/CTradeWindow.cpp
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windows/CWindowObject
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windows/InfoWindows.cpp
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windows/CWindowObject.cpp
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windows/GUIClasses.cpp
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windows/InfoWindows.cpp
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CBitmapHandler.cpp
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CDefHandler.cpp
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@ -61,8 +61,59 @@ set(client_SRCS
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)
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set(client_HEADERS
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StdInc.h
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battle/CBattleAnimations.h
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battle/CBattleInterfaceClasses.h
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battle/CBattleInterface.h
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battle/CCreatureAnimation.h
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gui/CAnimation.h
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gui/CCursorHandler.h
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gui/CGuiHandler.h
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gui/CIntObject.h
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gui/Fonts.h
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gui/Geometries.h
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gui/SDL_Compat.h
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gui/SDL_Extensions.h
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gui/SDL_Pixels.h
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gui/SDL_Compat.h
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widgets/AdventureMapClasses.h
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widgets/Buttons.h
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widgets/CArtifactHolder.h
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widgets/CComponent.h
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widgets/CGarrisonInt.h
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widgets/Images.h
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widgets/MiscWidgets.h
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widgets/ObjectLists.h
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widgets/TextControls.h
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windows/CAdvmapInterface.h
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windows/CCastleInterface.h
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windows/CCreatureWindow.h
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windows/CHeroWindow.h
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windows/CKingdomInterface.h
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windows/CQuestLog.h
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windows/CSpellWindow.h
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windows/CTradeWindow.h
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windows/CWindowObject.h
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windows/GUIClasses.h
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windows/InfoWindows.h
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CBitmapHandler.h
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CDefHandler.h
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CGameInfo.h
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Client.h
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CMessage.h
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CMT.h
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CMusicHandler.h
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CPlayerInterface.h
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CPreGame.h
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CVideoHandler.h
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Graphics.h
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mapHandler.h
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resource.h
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SDLMain.h
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SDLRWwrapper.h
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)
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if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
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@ -121,9 +172,9 @@ if(APPLE)
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add_custom_command(TARGET vcmiclient POST_BUILD COMMAND ${MakeVCMIBundle})
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elseif(WIN32)
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add_executable(vcmiclient ${client_SRCS} VCMI_client.rc)
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add_executable(vcmiclient ${client_SRCS} ${client_HEADERS} VCMI_client.rc)
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else()
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add_executable(vcmiclient ${client_SRCS})
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add_executable(vcmiclient ${client_SRCS} ${client_HEADERS})
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endif()
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if(WIN32)
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@ -9,6 +9,7 @@
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*/
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#include "CAndroidVMHelper.h"
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#ifdef VCMI_ANDROID
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static JavaVM * vmCache = nullptr;
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/// cached java classloader so that we can find our classes from other threads
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@ -103,3 +104,4 @@ extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_initClassloade
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vcmiClassLoader = (jclass) env->NewGlobalRef(env->CallObjectMethod(anyVCMIClass, getClassLoaderMethod));
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vcmiFindClassMethod = env->GetMethodID(classLoaderClass, "findClass", "(Ljava/lang/String;)Ljava/lang/Class;");
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}
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#endif
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@ -9,6 +9,7 @@
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*/
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#pragma once
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#ifdef VCMI_ANDROID
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#include <jni.h>
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#include <string>
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@ -39,3 +40,5 @@ public:
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static constexpr const char * NATIVE_METHODS_DEFAULT_CLASS = "eu/vcmi/vcmi/NativeMethods";
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};
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#endif
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@ -8,21 +8,38 @@ set(lib_SRCS
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StdInc.cpp
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${CMAKE_BINARY_DIR}/Version.cpp
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battle/AccessibilityInfo.cpp
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battle/BattleAction.cpp
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battle/BattleAttackInfo.cpp
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battle/BattleHex.cpp
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battle/BattleInfo.cpp
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battle/CBattleInfoCallback.cpp
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battle/CBattleInfoEssentials.cpp
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battle/CCallbackBase.cpp
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battle/CObstacleInstance.cpp
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battle/CPlayerBattleCallback.cpp
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battle/ReachabilityInfo.cpp
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battle/SideInBattle.cpp
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battle/SiegeInfo.cpp
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filesystem/AdapterLoaders.cpp
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filesystem/CCompressedStream.cpp
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filesystem/CFilesystemLoader.cpp
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filesystem/CArchiveLoader.cpp
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filesystem/CBinaryReader.cpp
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filesystem/CCompressedStream.cpp
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filesystem/CFileInputStream.cpp
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filesystem/CFilesystemLoader.cpp
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filesystem/CMemoryBuffer.cpp
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filesystem/CMemoryStream.cpp
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filesystem/CBinaryReader.cpp
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filesystem/CFileInputStream.cpp
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filesystem/CZipLoader.cpp
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filesystem/CZipSaver.cpp
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filesystem/FileInfo.cpp
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filesystem/Filesystem.cpp
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filesystem/FileStream.cpp
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filesystem/ResourceID.cpp
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filesystem/Filesystem.cpp
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filesystem/MinizipExtensions.cpp
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filesystem/ResourceID.cpp
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logging/CBasicLogConfigurator.cpp
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logging/CLogger.cpp
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mapObjects/CArmedInstance.cpp
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mapObjects/CBank.cpp
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@ -40,9 +57,6 @@ set(lib_SRCS
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mapObjects/MiscObjects.cpp
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mapObjects/ObjectTemplate.cpp
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logging/CBasicLogConfigurator.cpp
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logging/CLogger.cpp
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mapping/CCampaignHandler.cpp
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mapping/CDrawRoadsOperation.cpp
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mapping/CMap.cpp
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@ -52,79 +66,6 @@ set(lib_SRCS
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mapping/MapFormatH3M.cpp
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mapping/MapFormatJson.cpp
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rmg/CMapGenerator.cpp
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rmg/CMapGenOptions.cpp
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rmg/CRmgTemplate.cpp
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rmg/CRmgTemplateZone.cpp
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rmg/CRmgTemplateStorage.cpp
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rmg/CZoneGraphGenerator.cpp
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rmg/CZonePlacer.cpp
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serializer/BinaryDeserializer.cpp
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serializer/BinarySerializer.cpp
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serializer/CLoadIntegrityValidator.cpp
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serializer/CMemorySerializer.cpp
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serializer/Connection.cpp
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serializer/CSerializer.cpp
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serializer/CTypeList.cpp
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spells/CSpellHandler.cpp
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spells/ISpellMechanics.cpp
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spells/AdventureSpellMechanics.cpp
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spells/BattleSpellMechanics.cpp
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spells/CreatureSpellMechanics.cpp
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spells/CDefaultSpellMechanics.cpp
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spells/ViewSpellInt.cpp
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battle/BattleAction.cpp
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battle/BattleHex.cpp
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battle/BattleInfo.cpp
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battle/AccessibilityInfo.cpp
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battle/BattleAttackInfo.cpp
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battle/CBattleInfoCallback.cpp
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battle/CBattleInfoEssentials.cpp
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battle/CCallbackBase.cpp
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battle/CPlayerBattleCallback.cpp
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battle/ReachabilityInfo.cpp
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SiegeInfo.cpp
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SideInBattle.cpp
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CStack.cpp
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CArtHandler.cpp
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CBonusTypeHandler.cpp
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CBuildingHandler.cpp
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CConfigHandler.cpp
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CConsoleHandler.cpp
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CCreatureHandler.cpp
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CCreatureSet.cpp
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CGameInterface.cpp
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CGeneralTextHandler.cpp
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CHeroHandler.cpp
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CModHandler.cpp
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battle/CObstacleInstance.cpp
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CRandomGenerator.cpp
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CThreadHelper.cpp
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CTownHandler.cpp
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GameConstants.cpp
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HeroBonus.cpp
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JsonDetail.cpp
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JsonNode.cpp
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LogicalExpression.cpp
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ResourceSet.cpp
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VCMI_Lib.cpp
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VCMIDirs.cpp
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IHandlerBase.cpp
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IGameCallback.cpp
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CGameInfoCallback.cpp
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CPathfinder.cpp
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CGameState.cpp
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NetPacksLib.cpp
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serializer/JsonSerializer.cpp
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serializer/JsonDeserializer.cpp
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serializer/JsonSerializeFormat.cpp
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registerTypes/RegisterTypes.cpp
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registerTypes/TypesClientPacks1.cpp
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registerTypes/TypesClientPacks2.cpp
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@ -133,50 +74,216 @@ set(lib_SRCS
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registerTypes/TypesMapObjects3.cpp
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registerTypes/TypesPregamePacks.cpp
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registerTypes/TypesServerPacks.cpp
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${VCMILIB_ADDITIONAL_SOURCES}
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rmg/CMapGenerator.cpp
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rmg/CMapGenOptions.cpp
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rmg/CRmgTemplate.cpp
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rmg/CRmgTemplateStorage.cpp
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rmg/CRmgTemplateZone.cpp
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rmg/CZoneGraphGenerator.cpp
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rmg/CZonePlacer.cpp
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serializer/BinaryDeserializer.cpp
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serializer/BinarySerializer.cpp
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serializer/CLoadIntegrityValidator.cpp
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serializer/CMemorySerializer.cpp
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serializer/Connection.cpp
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serializer/CSerializer.cpp
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serializer/CTypeList.cpp
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serializer/JsonDeserializer.cpp
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serializer/JsonSerializeFormat.cpp
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serializer/JsonSerializer.cpp
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spells/AdventureSpellMechanics.cpp
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spells/BattleSpellMechanics.cpp
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spells/CDefaultSpellMechanics.cpp
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spells/CreatureSpellMechanics.cpp
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spells/CSpellHandler.cpp
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spells/ISpellMechanics.cpp
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spells/ViewSpellInt.cpp
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CAndroidVMHelper.cpp
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CArtHandler.cpp
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CBonusTypeHandler.cpp
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CBuildingHandler.cpp
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CConfigHandler.cpp
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CConsoleHandler.cpp
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CCreatureHandler.cpp
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CCreatureSet.cpp
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CGameInfoCallback.cpp
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CGameInterface.cpp
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CGameState.cpp
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CGeneralTextHandler.cpp
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CHeroHandler.cpp
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CModHandler.cpp
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CPathfinder.cpp
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CRandomGenerator.cpp
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CStack.cpp
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CThreadHelper.cpp
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CTownHandler.cpp
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GameConstants.cpp
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HeroBonus.cpp
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IGameCallback.cpp
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IHandlerBase.cpp
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JsonDetail.cpp
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JsonNode.cpp
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LogicalExpression.cpp
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NetPacksLib.cpp
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ResourceSet.cpp
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VCMIDirs.cpp
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VCMI_Lib.cpp
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)
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set(lib_HEADERS
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StdInc.h
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../Global.h
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filesystem/CInputStream.h
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filesystem/ISimpleResourceLoader.h
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filesystem/CStream.h
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filesystem/COutputStream.h
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filesystem/CInputOutputStream.h
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battle/AccessibilityInfo.h
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battle/BattleAction.h
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battle/BattleAttackInfo.h
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battle/BattleHex.h
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battle/BattleInfo.h
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battle/CBattleInfoCallback.h
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battle/CBattleInfoEssentials.h
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battle/CCallbackBase.h
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battle/CObstacleInstance.h
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battle/CPlayerBattleCallback.h
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battle/ReachabilityInfo.h
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battle/SideInBattle.h
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battle/SiegeInfo.h
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filesystem/AdapterLoaders.h
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filesystem/CArchiveLoader.h
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filesystem/CBinaryReader.h
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filesystem/CCompressedStream.h
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filesystem/CFileInputStream.h
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filesystem/CFilesystemLoader.h
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filesystem/CInputOutputStream.h
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filesystem/CInputStream.h
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filesystem/CMemoryBuffer.h
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filesystem/CMemoryStream.h
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filesystem/COutputStream.h
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filesystem/CStream.h
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filesystem/CZipLoader.h
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filesystem/CZipSaver.h
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filesystem/FileInfo.h
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filesystem/FileStream.h
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filesystem/Filesystem.h
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filesystem/ISimpleResourceLoader.h
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filesystem/MinizipExtensions.h
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filesystem/ResourceID.h
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logging/CBasicLogConfigurator.h
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logging/CLogger.h
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mapObjects/CArmedInstance.h
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mapObjects/CBank.h
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mapObjects/CGHeroInstance.h
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mapObjects/CGMarket.h
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mapObjects/CGPandoraBox.h
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mapObjects/CGTownInstance.h
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mapObjects/CObjectClassesHandler.h
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mapObjects/CObjectHandler.h
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mapObjects/CommonConstructors.h
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mapObjects/CQuest.h
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mapObjects/CRewardableConstructor.h
|
||||
mapObjects/CRewardableObject.h
|
||||
mapObjects/JsonRandom.h
|
||||
mapObjects/MapObjects.h
|
||||
mapObjects/MiscObjects.h
|
||||
mapObjects/ObjectTemplate.h
|
||||
|
||||
mapping/CCampaignHandler.h
|
||||
mapping/CDrawRoadsOperation.h
|
||||
mapping/CMapDefines.h
|
||||
mapping/CMapEditManager.h
|
||||
mapping/CMap.h
|
||||
mapping/CMapInfo.h
|
||||
mapping/CMapService.h
|
||||
mapping/MapFormatH3M.h
|
||||
mapping/MapFormatJson.h
|
||||
|
||||
registerTypes/RegisterTypes.h
|
||||
|
||||
rmg/CMapGenerator.h
|
||||
rmg/CMapGenOptions.h
|
||||
rmg/CRmgTemplate.h
|
||||
rmg/CRmgTemplateStorage.h
|
||||
rmg/CRmgTemplateZone.h
|
||||
rmg/CZoneGraphGenerator.h
|
||||
rmg/CZonePlacer.h
|
||||
rmg/float3.h
|
||||
|
||||
serializer/BinaryDeserializer.h
|
||||
serializer/BinarySerializer.h
|
||||
serializer/CLoadIntegrityValidator.h
|
||||
serializer/CMemorySerializer.h
|
||||
serializer/Connection.h
|
||||
serializer/CSerializer.h
|
||||
serializer/CTypeList.h
|
||||
serializer/JsonDeserializer.h
|
||||
serializer/JsonSerializeFormat.h
|
||||
serializer/JsonSerializer.h
|
||||
|
||||
spells/AdventureSpellMechanics.h
|
||||
spells/BattleSpellMechanics.h
|
||||
spells/CDefaultSpellMechanics.h
|
||||
spells/CreatureSpellMechanics.h
|
||||
spells/CSpellHandler.h
|
||||
spells/ISpellMechanics.h
|
||||
spells/Magic.h
|
||||
spells/SpellMechanics.h
|
||||
spells/ViewSpellInt.h
|
||||
|
||||
mapObjects/MapObjects.h
|
||||
mapping/CMapDefines.h
|
||||
|
||||
CSoundBase.h
|
||||
AI_Base.h
|
||||
CAndroidVMHelper.h
|
||||
CArtHandler.h
|
||||
CBonusTypeHandler.h
|
||||
CBuildingHandler.h
|
||||
CConfigHandler.h
|
||||
CConsoleHandler.h
|
||||
CCreatureHandler.h
|
||||
CCreatureSet.h
|
||||
CGameInfoCallback.h
|
||||
CGameInterface.h
|
||||
CGameStateFwd.h
|
||||
CGameState.h
|
||||
CGeneralTextHandler.h
|
||||
CHeroHandler.h
|
||||
CModHandler.h
|
||||
CondSh.h
|
||||
ConstTransitivePtr.h
|
||||
CBonusTypeHandler.h
|
||||
CPathfinder.h
|
||||
CPlayerState.h
|
||||
CRandomGenerator.h
|
||||
CScriptingModule.h
|
||||
CSoundBase.h
|
||||
CStack.h
|
||||
CStopWatch.h
|
||||
CThreadHelper.h
|
||||
CTownHandler.h
|
||||
FunctionList.h
|
||||
GameConstants.h
|
||||
HeroBonus.h
|
||||
IBonusTypeHandler.h
|
||||
StringConstants.h
|
||||
IGameCallback.h
|
||||
IGameEventsReceiver.h
|
||||
IHandlerBase.h
|
||||
int3.h
|
||||
CGameStateFwd.h
|
||||
CPlayerState.h
|
||||
Interprocess.h
|
||||
NetPacks.h
|
||||
JsonDetail.h
|
||||
JsonNode.h
|
||||
LogicalExpression.h
|
||||
NetPacksBase.h
|
||||
NetPacks.h
|
||||
ResourceSet.h
|
||||
ScopeGuard.h
|
||||
StartInfo.h
|
||||
StringConstants.h
|
||||
UnlockGuard.h
|
||||
VCMIDirs.h
|
||||
vcmi_endian.h
|
||||
VCMI_Lib.h
|
||||
)
|
||||
|
||||
add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS})
|
||||
|
@ -6,17 +6,25 @@ include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR})
|
||||
|
||||
set(server_SRCS
|
||||
StdInc.cpp
|
||||
|
||||
CGameHandler.cpp
|
||||
CVCMIServer.cpp
|
||||
CQuery.cpp
|
||||
CVCMIServer.cpp
|
||||
NetPacksServer.cpp
|
||||
)
|
||||
|
||||
set(server_HEADERS
|
||||
StdInc.h
|
||||
|
||||
CGameHandler.h
|
||||
CQuery.h
|
||||
CVCMIServer.h
|
||||
)
|
||||
if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
|
||||
return()
|
||||
endif()
|
||||
|
||||
add_executable(vcmiserver ${server_SRCS})
|
||||
add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
|
||||
|
||||
target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${SYSTEM_LIBS})
|
||||
|
||||
|
@ -5,15 +5,24 @@ include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CM
|
||||
include_directories(${Boost_INCLUDE_DIRS})
|
||||
|
||||
set(test_SRCS
|
||||
StdInc.cpp
|
||||
Battlefield.cpp
|
||||
CVcmiTestConfig.cpp
|
||||
CMapEditManagerTest.cpp
|
||||
MapComparer.cpp
|
||||
CMapFormatTest.cpp
|
||||
StdInc.cpp
|
||||
|
||||
Battlefield.cpp
|
||||
CMapEditManagerTest.cpp
|
||||
CMapFormatTest.cpp
|
||||
CMemoryBufferTest.cpp
|
||||
CVcmiTestConfig.cpp
|
||||
MapComparer.cpp
|
||||
)
|
||||
|
||||
add_executable(vcmitest ${test_SRCS})
|
||||
set(test_HEADERS
|
||||
StdInc.h
|
||||
|
||||
CVcmiTestConfig.h
|
||||
MapComparer.h
|
||||
)
|
||||
|
||||
add_executable(vcmitest ${test_SRCS} ${test_HEADERS})
|
||||
target_link_libraries(vcmitest vcmi ${Boost_LIBRARIES} ${RT_LIB} ${DL_LIB})
|
||||
add_test(vcmitest vcmitest)
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user