1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-21 17:17:06 +02:00

Merge pull request #4454 from IvanSavenko/hotfix

[1.5.X] Changes for a potential hotfix
This commit is contained in:
Ivan Savenko 2024-08-22 16:11:28 +03:00 committed by GitHub
commit fb37b9e08b
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
9 changed files with 45 additions and 42 deletions

View File

@ -265,7 +265,7 @@ BattleAction BattleEvaluator::goTowardsNearest(const CStack * stack, std::vector
{
std::sort(targetHexes.begin(), targetHexes.end(), [&](BattleHex h1, BattleHex h2) -> bool
{
return reachability.distances[h1] < reachability.distances[h2];
return reachability.distances.at(h1) < reachability.distances.at(h2);
});
for(auto hex : targetHexes)
@ -283,7 +283,7 @@ BattleAction BattleEvaluator::goTowardsNearest(const CStack * stack, std::vector
}
}
if(reachability.distances[targetHexes.front()] <= GameConstants::BFIELD_SIZE)
if(reachability.distances.at(targetHexes.front()) <= GameConstants::BFIELD_SIZE)
{
break;
}
@ -291,16 +291,15 @@ BattleAction BattleEvaluator::goTowardsNearest(const CStack * stack, std::vector
std::vector<BattleHex> copy = targetHexes;
for(auto hex : copy)
{
vstd::concatenate(targetHexes, hex.allNeighbouringTiles());
}
vstd::erase_if(targetHexes, [](const BattleHex & hex) {return !hex.isValid();});
vstd::removeDuplicates(targetHexes);
}
BattleHex bestNeighbor = targetHexes.front();
if(reachability.distances[bestNeighbor] > GameConstants::BFIELD_SIZE)
if(reachability.distances.at(bestNeighbor) > GameConstants::BFIELD_SIZE)
{
return BattleAction::makeDefend(stack);
}

View File

@ -764,7 +764,7 @@ std::vector<const battle::Unit *> BattleExchangeEvaluator::getOneTurnReachableUn
ReachabilityInfo unitReachability = reachabilityIter != reachabilityCache.end() ? reachabilityIter->second : turnBattle.getReachability(unit);
bool reachable = unitReachability.distances[hex] <= radius;
bool reachable = unitReachability.distances.at(hex) <= radius;
if(!reachable && unitReachability.accessibility[hex] == EAccessibility::ALIVE_STACK)
{
@ -774,7 +774,7 @@ std::vector<const battle::Unit *> BattleExchangeEvaluator::getOneTurnReachableUn
{
for(BattleHex neighbor : hex.neighbouringTiles())
{
reachable = unitReachability.distances[neighbor] <= radius;
reachable = unitReachability.distances.at(neighbor) <= radius;
if(reachable) break;
}
@ -824,7 +824,7 @@ bool BattleExchangeEvaluator::checkPositionBlocksOurStacks(HypotheticBattle & hb
for(BattleHex hex = BattleHex::TOP_LEFT; hex.isValid(); hex = hex + 1)
{
bool enemyUnit = false;
bool reachable = unitReachability.distances[hex] <= unitSpeed;
bool reachable = unitReachability.distances.at(hex) <= unitSpeed;
if(!reachable && unitReachability.accessibility[hex] == EAccessibility::ALIVE_STACK)
{
@ -836,7 +836,7 @@ bool BattleExchangeEvaluator::checkPositionBlocksOurStacks(HypotheticBattle & hb
for(BattleHex neighbor : hex.neighbouringTiles())
{
reachable = unitReachability.distances[neighbor] <= unitSpeed;
reachable = unitReachability.distances.at(neighbor) <= unitSpeed;
if(reachable) break;
}

View File

@ -620,9 +620,7 @@ void CPlayerInterface::battleStartBefore(const BattleID & battleID, const CCreat
{
movementController->onBattleStarted();
//Don't wait for dialogs when we are non-active hot-seat player
if (LOCPLINT == this)
waitForAllDialogs();
waitForAllDialogs();
}
void CPlayerInterface::battleStart(const BattleID & battleID, const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side, bool replayAllowed)
@ -645,9 +643,7 @@ void CPlayerInterface::battleStart(const BattleID & battleID, const CCreatureSet
cb->registerBattleInterface(autofightingAI);
}
//Don't wait for dialogs when we are non-active hot-seat player
if (LOCPLINT == this)
waitForAllDialogs();
waitForAllDialogs();
BATTLE_EVENT_POSSIBLE_RETURN;
}
@ -1830,6 +1826,9 @@ void CPlayerInterface::artifactDisassembled(const ArtifactLocation &al)
void CPlayerInterface::waitForAllDialogs()
{
if (!makingTurn)
return;
while(!dialogs.empty())
{
auto unlockInterface = vstd::makeUnlockGuard(GH.interfaceMutex);

View File

@ -68,7 +68,10 @@ GlobalLobbyLoginWindow::GlobalLobbyLoginWindow()
onLoginModeChanged(0); // call it manually to disable widgets - toggleMode will not emit this call if this is currenly selected option
}
else
{
toggleMode->setSelected(1);
onLoginModeChanged(1);
}
filledBackground->playerColored(PlayerColor(1));
inputUsername->setCallback([this](const std::string & text)

View File

@ -286,5 +286,5 @@ GlobalLobbyMatchCard::GlobalLobbyMatchCard(GlobalLobbyWindow * window, const Glo
opponentDescription.replaceNumber(matchDescription.participants.size());
}
labelMatchOpponent = std::make_shared<CLabel>(5, 30, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::YELLOW, opponentDescription.toString());
labelMatchOpponent = std::make_shared<CLabel>(5, 30, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::YELLOW, opponentDescription.toString(), 120);
}

View File

@ -230,7 +230,7 @@ std::string CComponent::getDescription() const
return description;
}
case ComponentType::SPELL:
return VLC->spells()->getById(data.subType.as<SpellID>())->getDescriptionTranslated(data.value.value_or(0));
return VLC->spells()->getById(data.subType.as<SpellID>())->getDescriptionTranslated(std::max(0, data.value.value_or(0)));
case ComponentType::MORALE:
return CGI->generaltexth->heroscrn[ 4 - (data.value.value_or(0)>0) + (data.value.value_or(0)<0)];
case ComponentType::LUCK:
@ -290,7 +290,7 @@ std::string CComponent::getSubtitle() const
return CGI->artifacts()->getById(data.subType.as<ArtifactID>())->getNameTranslated();
case ComponentType::SPELL_SCROLL:
case ComponentType::SPELL:
if (data.value < 0)
if (data.value.value_or(0) < 0)
return "{#A9A9A9|" + CGI->spells()->getById(data.subType.as<SpellID>())->getNameTranslated() + "}";
else
return CGI->spells()->getById(data.subType.as<SpellID>())->getNameTranslated();

View File

@ -1035,7 +1035,7 @@ ReachabilityInfo CBattleInfoCallback::makeBFS(const AccessibilityInfo &accessibi
if(isInObstacle(curHex, obstacles, checkParams))
continue;
const int costToNeighbour = ret.distances[curHex.hex] + 1;
const int costToNeighbour = ret.distances.at(curHex.hex) + 1;
for(BattleHex neighbour : BattleHex::neighbouringTilesCache[curHex.hex])
{
if(neighbour.isValid())

View File

@ -312,6 +312,27 @@ void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRan
std::unique_ptr<CMap> randomMap = mapGenerator.generate();
progressTracking.exclude(mapGenerator);
// Update starting options
for(int i = 0; i < randomMap->players.size(); ++i)
{
const auto & playerInfo = randomMap->players[i];
if(playerInfo.canAnyonePlay())
{
PlayerSettings & playerSettings = scenarioOps->playerInfos[PlayerColor(i)];
playerSettings.compOnly = !playerInfo.canHumanPlay;
playerSettings.castle = playerInfo.defaultCastle();
if(playerSettings.isControlledByAI() && playerSettings.name.empty())
{
playerSettings.name = VLC->generaltexth->allTexts[468];
}
playerSettings.color = PlayerColor(i);
}
else
{
scenarioOps->playerInfos.erase(PlayerColor(i));
}
}
if(allowSavingRandomMap)
{
try
@ -342,26 +363,6 @@ void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRan
}
map = randomMap.release();
// Update starting options
for(int i = 0; i < map->players.size(); ++i)
{
const auto & playerInfo = map->players[i];
if(playerInfo.canAnyonePlay())
{
PlayerSettings & playerSettings = scenarioOps->playerInfos[PlayerColor(i)];
playerSettings.compOnly = !playerInfo.canHumanPlay;
playerSettings.castle = playerInfo.defaultCastle();
if(playerSettings.isControlledByAI() && playerSettings.name.empty())
{
playerSettings.name = VLC->generaltexth->allTexts[468];
}
playerSettings.color = PlayerColor(i);
}
else
{
scenarioOps->playerInfos.erase(PlayerColor(i));
}
}
logGlobal->info("Generated random map in %i ms.", sw.getDiff());
}

View File

@ -2696,10 +2696,11 @@ bool CGameHandler::garrisonSwap(ObjectInstanceID tid)
}
else if (town->garrisonHero && !town->visitingHero) //move hero out of the garrison
{
//check if moving hero out of town will break 8 wandering heroes limit
if (getHeroCount(town->garrisonHero->tempOwner,false) >= 8)
int mapCap = VLC->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP);
//check if moving hero out of town will break wandering heroes limit
if (getHeroCount(town->garrisonHero->tempOwner,false) >= mapCap)
{
complain("Cannot move hero out of the garrison, there are already 8 wandering heroes!");
complain("Cannot move hero out of the garrison, there are already " + std::to_string(mapCap) + " wandering heroes!");
return false;
}