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Provide distance information fo Jousting ability
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@@ -460,23 +460,26 @@ void BattleActionsController::handleHex(BattleHex myNumber, int eventType)
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}
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};
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TDmgRange damage = owner.curInt->cb->battleEstimateDamage(owner.stacksController->getActiveStack(), shere);
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BattleHex attackFromHex = owner.fieldController->fromWhichHexAttack(myNumber);
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TDmgRange damage = owner.curInt->cb->battleEstimateDamage(owner.stacksController->getActiveStack(), shere, attackFromHex);
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std::string estDmgText = formatDmgRange(std::make_pair((ui32)damage.first, (ui32)damage.second)); //calculating estimated dmg
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newConsoleMsg = (boost::format(CGI->generaltexth->allTexts[36]) % shere->getName() % estDmgText).str(); //Attack %s (%s damage)
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}
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break;
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case PossiblePlayerBattleAction::SHOOT:
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{
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if (owner.curInt->cb->battleHasShootingPenalty(owner.stacksController->getActiveStack(), myNumber))
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auto const * shooter = owner.stacksController->getActiveStack();
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if (owner.curInt->cb->battleHasShootingPenalty(shooter, myNumber))
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cursorFrame = Cursor::Combat::SHOOT_PENALTY;
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else
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cursorFrame = Cursor::Combat::SHOOT;
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realizeAction = [=](){owner.giveCommand(EActionType::SHOOT, myNumber);};
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TDmgRange damage = owner.curInt->cb->battleEstimateDamage(owner.stacksController->getActiveStack(), shere);
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TDmgRange damage = owner.curInt->cb->battleEstimateDamage(shooter, shere, shooter->getPosition());
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std::string estDmgText = formatDmgRange(std::make_pair((ui32)damage.first, (ui32)damage.second)); //calculating estimated dmg
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//printing - Shoot %s (%d shots left, %s damage)
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newConsoleMsg = (boost::format(CGI->generaltexth->allTexts[296]) % shere->getName() % owner.stacksController->getActiveStack()->shots.available() % estDmgText).str();
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newConsoleMsg = (boost::format(CGI->generaltexth->allTexts[296]) % shere->getName() % shooter->shots.available() % estDmgText).str();
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}
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break;
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case PossiblePlayerBattleAction::AIMED_SPELL_CREATURE:
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