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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-27 22:49:25 +02:00

add reset button

This commit is contained in:
Laserlicht
2025-07-19 14:28:48 +02:00
parent c40e1bae19
commit fb45c80621
4 changed files with 26 additions and 0 deletions

View File

@@ -57,6 +57,14 @@ ShortcutsWindow::ShortcutsWindow()
slider->setPanningStep(LINE_HEIGHT);
slider->setScrollBounds(Rect(-backgroundRect->pos.w + slider->pos.w, 0, slider->pos.x - pos.x + slider->pos.w, slider->pos.h));
buttonReset = std::make_shared<CButton>(Point(411, 403), AnimationPath::builtin("settingsWindow/button80"), std::make_pair("", MetaString::createFromTextID("vcmi.shortcuts.reset").toString()));
buttonReset->setOverlay(std::make_shared<CLabel>(0, 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, MetaString::createFromTextID("vcmi.shortcuts.reset").toString()));
buttonReset->addCallback([this](){
GAME->interface()->showYesNoDialog(MetaString::createFromTextID("vcmi.shortcuts.resetConfirm").toString(), [this](){
resetKeyBinding();
}, nullptr);
});
fillList(0);
}
@@ -98,7 +106,17 @@ void ShortcutsWindow::fillList(int start)
void ShortcutsWindow::setKeyBinding(const std::string & id, const std::string & keyName, bool append)
{
// TODO
std::cout << id << " " << keyName << " " << append << "\n";
fillList(slider->getValue());
}
void ShortcutsWindow::resetKeyBinding()
{
// TODO
fillList(slider->getValue());
}
ShortcutElement::ShortcutElement(std::string id, JsonNode keys, int elem, std::function<void(const std::string & id, const std::string & keyName)> func)