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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

add reset button

This commit is contained in:
Laserlicht
2025-07-19 14:28:48 +02:00
parent c40e1bae19
commit fb45c80621
4 changed files with 26 additions and 0 deletions

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@@ -264,6 +264,9 @@
"vcmi.shortcuts.editButton.help" : "Edit key binding",
"vcmi.shortcuts.input" : "Change key binding for {%s}.\n\nPlease enter a key or key kombination.",
"vcmi.shortcuts.inputSet" : "Key binding for {%s} will be changed to {%s}.\n\nAppend to existing bindings? Otherwise it will be replaced.",
"vcmi.shortcuts.reset" : "Reset",
"vcmi.shortcuts.reset.help" : "{Reset}\n\nResets key bindings to default",
"vcmi.shortcuts.resetConfirm" : "Do you want to reset all key bindings to default?",
"vcmi.shortcuts.group.keyboard" : "Keyboard",
"vcmi.shortcuts.group.joystickAxes" : "Joystick Axes",
"vcmi.shortcuts.group.joystickButtons" : "Joystick Buttons",

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@@ -264,6 +264,9 @@
"vcmi.shortcuts.editButton.help" : "Tastenbelegung bearbeiten",
"vcmi.shortcuts.input" : "Tastenbelegung für {%s} ändern.\n\nBitte eine Taste oder Tastenkombination eingeben.",
"vcmi.shortcuts.inputSet" : "Tastenbelegung für {%s} wird zu {%s}. geändert\n\nZu den existierenten hinzufügen? Ansonsten wird ersetzt.",
"vcmi.shortcuts.reset" : "Zurücks.",
"vcmi.shortcuts.reset.help" : "{Zurücksetzen}\n\nSetzt Tastenbelegungen auf Standardeinstellungen zurück",
"vcmi.shortcuts.resetConfirm" : "Alle Tastenkürzel auf Standardeinstellungen zurücksetzen?",
"vcmi.shortcuts.group.keyboard" : "Tastatur",
"vcmi.shortcuts.group.joystickAxes" : "Joystick-Achsen",
"vcmi.shortcuts.group.joystickButtons" : "Joystick-Tasten",

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@@ -57,6 +57,14 @@ ShortcutsWindow::ShortcutsWindow()
slider->setPanningStep(LINE_HEIGHT);
slider->setScrollBounds(Rect(-backgroundRect->pos.w + slider->pos.w, 0, slider->pos.x - pos.x + slider->pos.w, slider->pos.h));
buttonReset = std::make_shared<CButton>(Point(411, 403), AnimationPath::builtin("settingsWindow/button80"), std::make_pair("", MetaString::createFromTextID("vcmi.shortcuts.reset").toString()));
buttonReset->setOverlay(std::make_shared<CLabel>(0, 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, MetaString::createFromTextID("vcmi.shortcuts.reset").toString()));
buttonReset->addCallback([this](){
GAME->interface()->showYesNoDialog(MetaString::createFromTextID("vcmi.shortcuts.resetConfirm").toString(), [this](){
resetKeyBinding();
}, nullptr);
});
fillList(0);
}
@@ -98,7 +106,17 @@ void ShortcutsWindow::fillList(int start)
void ShortcutsWindow::setKeyBinding(const std::string & id, const std::string & keyName, bool append)
{
// TODO
std::cout << id << " " << keyName << " " << append << "\n";
fillList(slider->getValue());
}
void ShortcutsWindow::resetKeyBinding()
{
// TODO
fillList(slider->getValue());
}
ShortcutElement::ShortcutElement(std::string id, JsonNode keys, int elem, std::function<void(const std::string & id, const std::string & keyName)> func)

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@@ -47,11 +47,13 @@ private:
std::shared_ptr<TransparentFilledRectangle> backgroundRect;
std::shared_ptr<CSlider> slider;
std::vector<std::shared_ptr<ShortcutElement>> listElements;
std::shared_ptr<CButton> buttonReset;
JsonNode shortcuts;
void fillList(int start);
void setKeyBinding(const std::string & id, const std::string & keyName, bool append);
void resetKeyBinding();
public:
ShortcutsWindow();