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Update DefenceBehavior.cpp
Reverted previous change to defense-behavior. Both approaches have pros and cons and neither really works as I want. This still needs work.
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@ -158,6 +158,10 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
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threats.push_back(threatNode.fastestDanger); // no guarantee that fastest danger will be there
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if (town->garrisonHero && handleGarrisonHeroFromPreviousTurn(town, tasks, ai))
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{
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return;
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}
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if(!threatNode.fastestDanger.hero)
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{
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logAi->trace("No threat found for town %s", town->getNameTranslated());
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