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Update DefenceBehavior.cpp

Reverted previous change to defense-behavior.

Both approaches have pros and cons and neither really works as I want. This still needs work.
This commit is contained in:
Xilmi 2024-08-11 18:23:52 +02:00
parent ed059393ec
commit fba34a743e

View File

@ -158,6 +158,10 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
threats.push_back(threatNode.fastestDanger); // no guarantee that fastest danger will be there threats.push_back(threatNode.fastestDanger); // no guarantee that fastest danger will be there
if (town->garrisonHero && handleGarrisonHeroFromPreviousTurn(town, tasks, ai))
{
return;
}
if(!threatNode.fastestDanger.hero) if(!threatNode.fastestDanger.hero)
{ {
logAi->trace("No threat found for town %s", town->getNameTranslated()); logAi->trace("No threat found for town %s", town->getNameTranslated());