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* prologue videos (according to Randjan's list)
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@ -411,9 +411,9 @@ CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect
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int text=-1;
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switch(br.result)
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{
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case 0: text = 304; break;
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case 1: text = 303; break;
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case 2: text = 302; break;
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case BattleResult::NORMAL: text = 304; break;
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case BattleResult::ESCAPE: text = 303; break;
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case BattleResult::SURRENDER: text = 302; break;
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}
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CCS->musich->playMusic("Music/Win Battle", false);
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@ -434,21 +434,21 @@ CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect
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{
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switch(br.result)
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{
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case 0: //normal victory
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case BattleResult::NORMAL:
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{
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CCS->musich->playMusic("Music/LoseCombat", false);
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CCS->videoh->open("LBSTART.BIK");
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new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[311]);
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break;
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}
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case 1: //flee
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case BattleResult::ESCAPE: //flee
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{
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CCS->musich->playMusic("Music/Retreat Battle", false);
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CCS->videoh->open("RTSTART.BIK");
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new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[310]);
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break;
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}
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case 2: //surrender
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case BattleResult::SURRENDER:
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{
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CCS->musich->playMusic("Music/Surrender Battle", false);
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CCS->videoh->open("SURRENDER.BIK");
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@ -4091,7 +4091,7 @@ void CLoadingScreen::showAll(SDL_Surface *to)
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}
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CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback )
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: spe(_spe), exitCb(callback)
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: spe(_spe), exitCb(callback), decrementDelayCounter(0)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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addUsedEvents(LCLICK);
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@ -4101,18 +4101,30 @@ CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog
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auto lines = CMessage::breakText(spe.prologText, 500, EFonts::FONT_BIG);
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txt = CSDL_Ext::newSurface(500, 25 * lines.size());
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txt = CSDL_Ext::newSurface(500, 20 * lines.size() + 5);
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curTxtH = screen->h;
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graphics->fonts[FONT_BIG]->renderTextLinesCenter(txt, lines, Colors::METALLIC_GOLD, Point(txt->w/2, txt->h/2));
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SDL_SaveBMP(txt, "txtsrfc.bmp");
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//SDL_SaveBMP(txt, "txtsrfc.bmp");
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}
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void CPrologEpilogVideo::show( SDL_Surface * to )
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{
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memset(to->pixels, 0, to->h*to->pitch); //make bg black
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CCS->videoh->update(pos.x, pos.y, to, true, false);
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SDL_Rect tmp, our;
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our = Rect(0, to->h-100, to->w, 100);
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SDL_GetClipRect(to, &tmp);
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SDL_SetClipRect(to, &our);
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blitAt(txt, (to->w-txt->w)/2, curTxtH, to);
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CCS->videoh->show(0, 0, to);
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SDL_SetClipRect(to, &tmp);
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//move text every 5 calls/frames; seems to be good enough
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++decrementDelayCounter;
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if(decrementDelayCounter == 5)
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{
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curTxtH = std::max(curTxtH - 1, to->h - txt->h);
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decrementDelayCounter = 0;
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}
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}
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void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
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@ -544,7 +544,7 @@ class CPrologEpilogVideo : public CIntObject
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{
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CCampaignScenario::SScenarioPrologEpilog spe;
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SDL_Surface * txt;
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int curTxtH;
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int curTxtH, decrementDelayCounter;
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std::function<void()> exitCb;
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public:
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CPrologEpilogVideo(CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback);
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129
config/campaignMedia.json
Normal file
129
config/campaignMedia.json
Normal file
@ -0,0 +1,129 @@
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{
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"videos": [
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//Restoration of Erathia
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//Long live the Queen
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"GOOD1A.SMK", //Good1_a
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"GOOD1B.SMK", //Good1_b
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"GOOD1C.SMK", //Good1_c
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//Dungeons and devils
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"EVIL1A.SMK", //Evil1_a
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"EVIL1B.SMK", //Evil1_b
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"EVIL1C.SMK", //Evil1_c
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//Spoils of War
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"NEUTRALA.SMK", //Neutral1_a
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"NEUTRALB.SMK", //Neutral1_b
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"NEUTRALC.SMK", //Neutral1_c
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//Liberation
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"GOOD2A.SMK", //Good2_a
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"GOOD2B.SMK", //Good2_b
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"GOOD2C.SMK", //Good2_c
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"GOOD2D.SMK", //Good2_d
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//Long Live the King
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"EVIL2A.SMK", //Evil2_a
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"EVIL2AP1.SMK", //Evil2ap1
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"EVIL2B.SMK", //Evil2_b
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"EVIL2C.SMK", //Evil2_c
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"EVIL2D.SMK", //Evil2_d
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//Song for the Father
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"GOOD3A.SMK", //Good3_a
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"GOOD3B.SMK", //Good3_b
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"GOOD3C.SMK", //Good3_c
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//Seeds Of Discontent
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"SECRETA.SMK", //Secret_a
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"SECRETB.SMK", //Secret_b
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"SECRETC.SMK", //Secret_c
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//Armageddon's Blade
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//Armageddon's Blade
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"H3ABab1.smk", //ArmageddonsBlade_a
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"H3ABab2.smk", //ArmageddonsBlade_b
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"H3ABab3.smk", //ArmageddonsBlade_c
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"H3ABab4.smk", //ArmageddonsBlade_d
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"H3ABab5.smk", //ArmageddonsBlade_e
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"H3ABab6.smk", //ArmageddonsBlade_f
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"H3ABab7.smk", //ArmageddonsBlade_g
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"H3ABab8.smk", //ArmageddonsBlade_h
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"H3ABab9.smk", //ArmageddonsBlade_end
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//Dragon's Blood
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"H3ABdb1.smk", //DragonsBlood_a
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"H3ABdb2.smk", //DragonsBlood_b
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"H3ABdb3.smk", //DragonsBlood_c
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"H3ABdb4.smk", //DragonsBlood_d
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"H3ABdb5.smk", //DragonsBlood_end
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//Dragon Slayer
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"H3ABds1.smk", //DragonSlayer_a
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"H3ABds2.smk", //DragonSlayer_b
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"H3ABds3.smk", //DragonSlayer_c
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"H3ABds4.smk", //DragonSlayer_d
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"H3ABds5.smk", //DragonSlayer_end
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//Festival of Life
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"H3ABfl1.smk", //FestivalOfLife_a
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"H3ABfl2.smk", //FestivalOfLife_b
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"H3ABfl3.smk", //FestivalOfLife_c
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"H3ABfl4.smk", //FestivalOfLife_d
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"H3ABfl5.smk", //FestivalOfLife_end
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//Foolhardy Waywardness
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"H3ABfw1.smk", //FoolhardyWaywardness_a
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"H3ABfw2.smk", //FoolhardyWaywardness_b
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"H3ABfw3.smk", //FoolhardyWaywardness_c
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"H3ABfw4.smk", //FoolhardyWaywardness_d
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"H3ABfw5.smk", //FoolhardyWaywardness_end
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//Playing with Fire
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"H3ABpf1.smk", //PlayingWithFire_a
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"H3ABpf2.smk", //PlayingWithFire_b
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"3ABpf3.smk", //PlayingWithFire_c
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"H3ABpf4.smk", //PlayingWithFire_end
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//Shadow of Death Campaigns
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//Birth of a Barbarian
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"H3x2_BBa.smk", //BirthOfABarbarian_a
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"H3x2_BBb.smk", //BirthOfABarbarian_b
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"H3x2_BBc.smk", //BirthOfABarbarian_c
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"H3x2_BBd.smk", //BirthOfABarbarian_d
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"H3x2_BBe.smk", //BirthOfABarbarian_e
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"H3x2_BBf.smk", //BirthOfABarbarian_end
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//Elixir of Life
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"H3x2_Ela.smk", //ElixirOfLife_a
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"H3x2_Elb.smk", //ElixirOfLife_b
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"H3x2_Elc.smk", //ElixirOfLife_c
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"H3x2_Eld.smk", //ElixirOfLife_d
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"H3x2_Ele.smk", //ElixirOfLife_end
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//Hack and Slash
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"H3x2_HSa.smk", //HackAndSlash_a
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"EVIL2C.SMK", //HackAndSlash_b
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"H3x2_HSc.smk", //HackAndSlash_c
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"H3x2_HSd.smk", //HackAndSlash_d
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"H3x2_HSe.smk", //HackAndSlash_end
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//New Beginning
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"H3x2_NBa.smk", //NewBeginning_a
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"H3x2_NBb.smk", //NewBeginning_b
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"H3x2_Nbc.smk", //NewBeginning_c
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"H3x2_Nbd.smk", //NewBeginning_d
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"H3x2_Nbe.smk", //NewBeginning_end
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//Rise of the Necromancer
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"H3x2_RNa.smk", //RiseOfTheNecromancer_a
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"H3x2_RNb.smk", //RiseOfTheNecromancer_b
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"H3x2_RNc.smk", //RiseOfTheNecromancer_c
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"H3x2_RNd.smk", //RiseOfTheNecromancer_d
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"H3x2_RNe1.smk", //RiseOfTheNecromancer_end
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//Spectre of Power
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"H3x2_SPa.smk", //SpectreOfPower_a
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"H3x2_SPb.smk", //SpectreOfPower_b
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"H3x2_SPc.smk", //SpectreOfPower_c
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"H3x2_SPd.smk", //SpectreOfPower_d
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"H3x2_SPe.smk", //SpectreOfPower_end
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//Unholy Alliance
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"H3x2_UAa.smk", //UnholyAlliance_a
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"H3x2_UAb.smk", //UnholyAlliance_b
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"H3x2_UAc.smk", //UnholyAlliance_c
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"H3x2_UAd.smk", //UnholyAlliance_d
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"H3x2_UAe.smk", //UnholyAlliance_e
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"H3x2_UAf.smk", //UnholyAlliance_f
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"H3x2_UAg.smk", //UnholyAlliance_g
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"H3x2_UAh.smk", //UnholyAlliance_h
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"H3x2_UAi.smk", //UnholyAlliance_i
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"H3x2_UAj.smk", //UnholyAlliance_j
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"H3x2_UAk.smk", //UnholyAlliance_k
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"H3x2_UAl.smk", //UnholyAlliance_l
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"H3x2_UAm.smk", //UnholyAlliance_end //H3x2_UAm.bik?
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],
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"music" : []
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}
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@ -470,6 +470,10 @@ CCampaignState::CCampaignState( unique_ptr<CCampaign> _camp ) : camp(std::move(_
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std::string CCampaignHandler::prologVideoName(ui8 index)
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{
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JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
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auto vids = config["videos"].Vector();
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if(index < vids.size())
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return vids[index].String();
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return "";
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}
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