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1.Pandora and Event now give experience correctly
2.Better, but not complete handling for big exp values
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@@ -1575,7 +1575,7 @@ int CGameHandler::getSelectedHero()
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return IGameCallback::getSelectedHero(getCurrentPlayer())->id;
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}
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void CGameHandler::setObjProperty( int objid, int prop, int val )
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void CGameHandler::setObjProperty( int objid, int prop, si64 val )
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{
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SetObjectProperty sob;
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sob.id = objid;
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