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Configurable autosave limit and prefix - ingame handling

This commit is contained in:
Dydzio
2023-07-08 23:04:01 +02:00
parent 0c9e23edfa
commit fbf0bf78d6
3 changed files with 45 additions and 15 deletions

View File

@@ -64,7 +64,6 @@ class CPlayerInterface : public CGameInterface, public IUpdateable
// -1 - just loaded game; 1 - just started game; 0 otherwise
int firstCall;
int autosaveCount;
static const int SAVES_COUNT = 5;
std::pair<const CCreatureSet *, const CCreatureSet *> lastBattleArmies;
bool allowBattleReplay = false;