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Configurable autosave limit and prefix - ingame handling
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@@ -64,7 +64,6 @@ class CPlayerInterface : public CGameInterface, public IUpdateable
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// -1 - just loaded game; 1 - just started game; 0 otherwise
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int firstCall;
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int autosaveCount;
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static const int SAVES_COUNT = 5;
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std::pair<const CCreatureSet *, const CCreatureSet *> lastBattleArmies;
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bool allowBattleReplay = false;
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