mirror of
https://github.com/vcmi/vcmi.git
synced 2026-06-19 22:57:37 +02:00
Move STRONG_INLINE define into Global.h
This commit is contained in:
@@ -18,15 +18,6 @@
|
||||
#include "../../lib/GameConstants.h"
|
||||
|
||||
|
||||
//A macro to force inlining some of our functions. Compiler (at least MSVC) is not so smart here-> without that displaying is MUCH slower
|
||||
#ifdef _MSC_VER
|
||||
#define STRONG_INLINE __forceinline
|
||||
#elif __GNUC__
|
||||
#define STRONG_INLINE inline __attribute__((always_inline))
|
||||
#else
|
||||
#define STRONG_INLINE inline
|
||||
#endif
|
||||
|
||||
extern SDL_Window * mainWindow;
|
||||
extern SDL_Renderer * mainRenderer;
|
||||
extern SDL_Texture * screenTexture;
|
||||
|
||||
Reference in New Issue
Block a user