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Reduced SDL includes
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@ -10,8 +10,7 @@
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#include "StdInc.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "SDL.h"
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#include "SDL_image.h"
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#include <SDL_image.h>
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#include "CBitmapHandler.h"
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#include "gui/SDL_Extensions.h"
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#include "../lib/vcmi_endian.h"
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@ -56,6 +56,7 @@
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#include "mainmenu/CPrologEpilogVideo.h"
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#include <vstd/StringUtils.h>
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#include <SDL.h>
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#ifdef VCMI_WINDOWS
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#include "SDL_syswm.h"
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@ -9,7 +9,7 @@
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*/
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#include "StdInc.h"
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#include <SDL_mixer.h>
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#include <SDL.h>
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#include <SDL_timer.h>
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#include "CMusicHandler.h"
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#include "CGameInfo.h"
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@ -63,7 +63,7 @@
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#include "../lib/CPathfinder.h"
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#include "../lib/RoadHandler.h"
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#include "../lib/TerrainHandler.h"
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#include <SDL.h>
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#include <SDL_timer.h>
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#include "CServerHandler.h"
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// FIXME: only needed for CGameState::mutex
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#include "../lib/CGameState.h"
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@ -8,7 +8,6 @@
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*
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*/
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#include "StdInc.h"
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#include <SDL.h>
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#include "CVideoHandler.h"
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#include "gui/CGuiHandler.h"
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@ -10,8 +10,6 @@
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#include "StdInc.h"
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#include "Client.h"
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#include <SDL.h>
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#include "CMusicHandler.h"
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#include "../lib/mapping/CCampaignHandler.h"
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#include "../CCallback.h"
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@ -11,7 +11,7 @@
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#include "CGuiHandler.h"
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#include "../lib/CondSh.h"
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#include <SDL.h>
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#include <SDL_timer.h>
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#include "CIntObject.h"
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#include "CursorHandler.h"
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@ -11,8 +11,6 @@
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#include "StdInc.h"
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#include "CursorHandler.h"
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#include <SDL.h>
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#include "SDL_Extensions.h"
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#include "CGuiHandler.h"
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#include "CAnimation.h"
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@ -345,7 +343,7 @@ void CursorSoftware::updateTexture()
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if (!cursorSurface || Point(cursorSurface->w, cursorSurface->h) != cursorImage->dimensions())
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createTexture(cursorImage->dimensions());
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CSDL_Ext::fillSurface(cursorSurface, Colors::TRANSPARENT);
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CSDL_Ext::fillSurface(cursorSurface, Colors::TRANSPARENCY);
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cursorImage->draw(cursorSurface);
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SDL_UpdateTexture(cursorTexture, NULL, cursorSurface->pixels, cursorSurface->pitch);
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@ -413,7 +411,7 @@ void CursorHardware::setImage(std::shared_ptr<IImage> image, const Point & pivot
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{
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auto cursorSurface = CSDL_Ext::newSurface(image->dimensions().x, image->dimensions().y);
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CSDL_Ext::fillSurface(cursorSurface, Colors::TRANSPARENT);
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CSDL_Ext::fillSurface(cursorSurface, Colors::TRANSPARENCY);
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image->draw(cursorSurface);
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@ -39,7 +39,7 @@ const SDL_Color Colors::DEFAULT_KEY_COLOR = {0, 255, 255, SDL_ALPHA_OPAQUE};
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const SDL_Color Colors::RED = {255, 0, 0, SDL_ALPHA_OPAQUE};
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const SDL_Color Colors::PURPLE = {255, 75, 125, SDL_ALPHA_OPAQUE};
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const SDL_Color Colors::BLACK = {0, 0, 0, SDL_ALPHA_OPAQUE};
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const SDL_Color Colors::TRANSPARENT = {0, 0, 0, SDL_ALPHA_TRANSPARENT};
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const SDL_Color Colors::TRANSPARENCY = {0, 0, 0, SDL_ALPHA_TRANSPARENT};
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Rect CSDL_Ext::genRect(const int & hh, const int & ww, const int & xx, const int & yy)
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{
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@ -63,7 +63,7 @@ public:
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static const SDL_Color BLACK;
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static const SDL_Color TRANSPARENT;
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static const SDL_Color TRANSPARENCY;
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};
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namespace CSDL_Ext
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@ -13,7 +13,6 @@
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#include "../lib/int3.h"
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#include "../lib/spells/ViewSpellInt.h"
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#include "../lib/Rect.h"
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#include "SDL.h"
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#ifdef IN
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#undef IN
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@ -10,7 +10,7 @@
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#include "StdInc.h"
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#include "AdventureMapClasses.h"
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#include <SDL.h>
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#include <SDL_timer.h>
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#include "MiscWidgets.h"
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#include "CComponent.h"
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