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Spell shrines can now be configured in json

This commit is contained in:
Ivan Savenko
2023-06-06 18:34:04 +03:00
parent 5cfbdd2967
commit fc190b14bb
14 changed files with 168 additions and 38 deletions

View File

@@ -70,6 +70,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
${MAIN_LIB_DIR}/mapObjectConstructors/CObjectClassesHandler.cpp
${MAIN_LIB_DIR}/mapObjectConstructors/CommonConstructors.cpp
${MAIN_LIB_DIR}/mapObjectConstructors/CRewardableConstructor.cpp
${MAIN_LIB_DIR}/mapObjectConstructors/ShrineInstanceConstructor.cpp
${MAIN_LIB_DIR}/mapObjects/CArmedInstance.cpp
${MAIN_LIB_DIR}/mapObjects/CBank.cpp
@@ -377,6 +378,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
${MAIN_LIB_DIR}/mapObjectConstructors/CRewardableConstructor.h
${MAIN_LIB_DIR}/mapObjectConstructors/IObjectInfo.h
${MAIN_LIB_DIR}/mapObjectConstructors/RandomMapInfo.h
${MAIN_LIB_DIR}/mapObjectConstructors/ShrineInstanceConstructor.h
${MAIN_LIB_DIR}/mapObjectConstructors/SObjectSounds.h
${MAIN_LIB_DIR}/mapObjects/CArmedInstance.h