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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Spell shrines can now be configured in json

This commit is contained in:
Ivan Savenko
2023-06-06 18:34:04 +03:00
parent 5cfbdd2967
commit fc190b14bb
14 changed files with 168 additions and 38 deletions

View File

@@ -24,6 +24,7 @@
#include "../mapObjectConstructors/CRewardableConstructor.h"
#include "../mapObjectConstructors/CommonConstructors.h"
#include "../mapObjectConstructors/CBankInstanceConstructor.h"
#include "../mapObjectConstructors/ShrineInstanceConstructor.h"
#include "../mapObjects/CQuest.h"
#include "../mapObjects/CGPandoraBox.h"
#include "../mapObjects/ObjectTemplate.h"
@@ -44,6 +45,7 @@ CObjectClassesHandler::CObjectClassesHandler()
SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
SET_HANDLER_CLASS("boat", BoatInstanceConstructor);
SET_HANDLER_CLASS("market", MarketInstanceConstructor);
SET_HANDLER_CLASS("shrine", ShrineInstanceConstructor);
SET_HANDLER_CLASS("static", CObstacleConstructor);
SET_HANDLER_CLASS("", CObstacleConstructor);
@@ -78,7 +80,6 @@ CObjectClassesHandler::CObjectClassesHandler()
SET_HANDLER("scholar", CGScholar);
SET_HANDLER("seerHut", CGSeerHut);
SET_HANDLER("shipyard", CGShipyard);
SET_HANDLER("shrine", CGShrine);
SET_HANDLER("sign", CGSignBottle);
SET_HANDLER("siren", CGSirens);
SET_HANDLER("monolith", CGMonolith);

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@@ -0,0 +1,65 @@
/*
* ShrineInstanceConstructor.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ShrineInstanceConstructor.h"
#include "IObjectInfo.h"
#include "../mapObjects/MiscObjects.h"
#include "../JsonRandom.h"
#include "../IGameCallback.h"
VCMI_LIB_NAMESPACE_BEGIN
void ShrineInstanceConstructor::initTypeData(const JsonNode & config)
{
parameters = config;
}
CGObjectInstance * ShrineInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
{
CGShrine * shrine = new CGShrine;
preInitObject(shrine);
if(tmpl)
shrine->appearance = tmpl;
return shrine;
}
void ShrineInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
{
CGShrine * shrine = dynamic_cast<CGShrine*>(object);
if (!shrine)
throw std::runtime_error("Unexpected object instance in ShrineInstanceConstructor!");
auto visitTextParameter = parameters["visitText"];
if (visitTextParameter.isNumber())
shrine->visitText.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(visitTextParameter.Float()));
else
shrine->visitText << visitTextParameter.String();
if(shrine->spell == SpellID::NONE) // shrine has no predefined spell
{
std::vector<SpellID> possibilities;
shrine->cb->getAllowedSpells(possibilities);
shrine->spell =JsonRandom::loadSpell(parameters["spell"], rng, possibilities);
}
}
std::unique_ptr<IObjectInfo> ShrineInstanceConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
{
return nullptr;
}
VCMI_LIB_NAMESPACE_END

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@@ -0,0 +1,34 @@
/*
* ShrineInstanceConstructor.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AObjectTypeHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
class ShrineInstanceConstructor final : public AObjectTypeHandler
{
JsonNode parameters;
protected:
void initTypeData(const JsonNode & config) override;
CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override;
public:
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<AObjectTypeHandler&>(*this);
h & parameters;
}
};
VCMI_LIB_NAMESPACE_END