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Spell shrines can now be configured in json

This commit is contained in:
Ivan Savenko 2023-06-06 18:34:04 +03:00
parent 5cfbdd2967
commit fc190b14bb
14 changed files with 168 additions and 38 deletions

@ -70,6 +70,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
${MAIN_LIB_DIR}/mapObjectConstructors/CObjectClassesHandler.cpp ${MAIN_LIB_DIR}/mapObjectConstructors/CObjectClassesHandler.cpp
${MAIN_LIB_DIR}/mapObjectConstructors/CommonConstructors.cpp ${MAIN_LIB_DIR}/mapObjectConstructors/CommonConstructors.cpp
${MAIN_LIB_DIR}/mapObjectConstructors/CRewardableConstructor.cpp ${MAIN_LIB_DIR}/mapObjectConstructors/CRewardableConstructor.cpp
${MAIN_LIB_DIR}/mapObjectConstructors/ShrineInstanceConstructor.cpp
${MAIN_LIB_DIR}/mapObjects/CArmedInstance.cpp ${MAIN_LIB_DIR}/mapObjects/CArmedInstance.cpp
${MAIN_LIB_DIR}/mapObjects/CBank.cpp ${MAIN_LIB_DIR}/mapObjects/CBank.cpp
@ -377,6 +378,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
${MAIN_LIB_DIR}/mapObjectConstructors/CRewardableConstructor.h ${MAIN_LIB_DIR}/mapObjectConstructors/CRewardableConstructor.h
${MAIN_LIB_DIR}/mapObjectConstructors/IObjectInfo.h ${MAIN_LIB_DIR}/mapObjectConstructors/IObjectInfo.h
${MAIN_LIB_DIR}/mapObjectConstructors/RandomMapInfo.h ${MAIN_LIB_DIR}/mapObjectConstructors/RandomMapInfo.h
${MAIN_LIB_DIR}/mapObjectConstructors/ShrineInstanceConstructor.h
${MAIN_LIB_DIR}/mapObjectConstructors/SObjectSounds.h ${MAIN_LIB_DIR}/mapObjectConstructors/SObjectSounds.h
${MAIN_LIB_DIR}/mapObjects/CArmedInstance.h ${MAIN_LIB_DIR}/mapObjects/CArmedInstance.h

@ -311,6 +311,10 @@
"value" : 500, "value" : 500,
"rarity" : 100 "rarity" : 100
} }
"visitText" : 127,
"spell" : {
"level" : 1
}
} }
} }
}, },
@ -330,6 +334,10 @@
"rmg" : { "rmg" : {
"value" : 2000, "value" : 2000,
"rarity" : 100 "rarity" : 100
},
"visitText" : 128,
"spell" : {
"level" : 2
} }
} }
} }
@ -350,6 +358,10 @@
"rmg" : { "rmg" : {
"value" : 3000, "value" : 3000,
"rarity" : 100 "rarity" : 100
},
"visitText" : 129,
"spell" : {
"level" : 3
} }
} }
} }

@ -15,6 +15,7 @@
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
class SpellID; class SpellID;
enum class ESpellSchool: int8_t;
namespace spells namespace spells
{ {
@ -43,6 +44,7 @@ public:
virtual bool isSpecial() const = 0; virtual bool isSpecial() const = 0;
virtual bool isMagical() const = 0; //Should this spell considered as magical effect or as ability (like dendroid's bind) virtual bool isMagical() const = 0; //Should this spell considered as magical effect or as ability (like dendroid's bind)
virtual bool hasSchool(ESpellSchool school) const = 0;
virtual void forEachSchool(const SchoolCallback & cb) const = 0; virtual void forEachSchool(const SchoolCallback & cb) const = 0;
virtual const std::string & getCastSound() const = 0; virtual const std::string & getCastSound() const = 0;
virtual int32_t getCost(const int32_t skillLevel) const = 0; virtual int32_t getCost(const int32_t skillLevel) const = 0;

@ -170,16 +170,19 @@ void CPrivilegedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact *>
out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR)]); out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR)]);
} }
void CPrivilegedInfoCallback::getAllowedSpells(std::vector<SpellID> & out, ui16 level) void CPrivilegedInfoCallback::getAllowedSpells(std::vector<SpellID> & out, std::optional<ui16> level)
{ {
for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?) for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
{ {
const spells::Spell * spell = SpellID(i).toSpell(); const spells::Spell * spell = SpellID(i).toSpell();
if(isAllowed(0, spell->getIndex()) && spell->getLevel() == level)
{ if (!isAllowed(0, spell->getIndex()))
out.push_back(spell->getId()); continue;
}
if (level.has_value() && spell->getLevel() != level)
continue;
out.push_back(spell->getId());
} }
} }

@ -71,7 +71,7 @@ public:
//gives 3 treasures, 3 minors, 1 major -> used by Black Market and Artifact Merchant //gives 3 treasures, 3 minors, 1 major -> used by Black Market and Artifact Merchant
void pickAllowedArtsSet(std::vector<const CArtifact *> & out, CRandomGenerator & rand) const; void pickAllowedArtsSet(std::vector<const CArtifact *> & out, CRandomGenerator & rand) const;
void getAllowedSpells(std::vector<SpellID> &out, ui16 level); void getAllowedSpells(std::vector<SpellID> &out, std::optional<ui16> level = std::nullopt);
template<typename Saver> template<typename Saver>
void saveCommonState(Saver &out) const; //stores GS and VLC void saveCommonState(Saver &out) const; //stores GS and VLC

@ -243,21 +243,36 @@ namespace JsonRandom
if (value.getType() == JsonNode::JsonType::DATA_STRING) if (value.getType() == JsonNode::JsonType::DATA_STRING)
return SpellID(VLC->modh->identifiers.getIdentifier("spell", value).value()); return SpellID(VLC->modh->identifiers.getIdentifier("spell", value).value());
vstd::erase_if(spells, [=](const SpellID & spell) if (!value["level"].isNull())
{ {
return VLC->spellh->getById(spell)->getLevel() != si32(value["level"].Float()); int32_t spellLevel = value["level"].Float();
});
vstd::erase_if(spells, [=](const SpellID & spell)
{
return VLC->spellh->getById(spell)->getLevel() != spellLevel;
});
}
if (!value["school"].isNull())
{
int32_t schoolID = VLC->modh->identifiers.getIdentifier("spellSchool", value["school"]).value();
vstd::erase_if(spells, [=](const SpellID & spell)
{
return !VLC->spellh->getById(spell)->hasSchool(ESpellSchool(schoolID));
});
}
if (spells.empty())
{
logMod->warn("Failed to select suitable random spell!");
return SpellID::NONE;
}
return SpellID(*RandomGeneratorUtil::nextItem(spells, rng)); return SpellID(*RandomGeneratorUtil::nextItem(spells, rng));
} }
std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const std::vector<SpellID> & spells) std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const std::vector<SpellID> & spells)
{ {
// possible extensions: (taken from spell json config)
// "type": "adventure",//"adventure", "combat", "ability"
// "school": {"air":true, "earth":true, "fire":true, "water":true},
// "level": 1,
std::vector<SpellID> ret; std::vector<SpellID> ret;
for (const JsonNode & entry : value.Vector()) for (const JsonNode & entry : value.Vector())
{ {

@ -24,6 +24,7 @@
#include "../mapObjectConstructors/CRewardableConstructor.h" #include "../mapObjectConstructors/CRewardableConstructor.h"
#include "../mapObjectConstructors/CommonConstructors.h" #include "../mapObjectConstructors/CommonConstructors.h"
#include "../mapObjectConstructors/CBankInstanceConstructor.h" #include "../mapObjectConstructors/CBankInstanceConstructor.h"
#include "../mapObjectConstructors/ShrineInstanceConstructor.h"
#include "../mapObjects/CQuest.h" #include "../mapObjects/CQuest.h"
#include "../mapObjects/CGPandoraBox.h" #include "../mapObjects/CGPandoraBox.h"
#include "../mapObjects/ObjectTemplate.h" #include "../mapObjects/ObjectTemplate.h"
@ -44,6 +45,7 @@ CObjectClassesHandler::CObjectClassesHandler()
SET_HANDLER_CLASS("bank", CBankInstanceConstructor); SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
SET_HANDLER_CLASS("boat", BoatInstanceConstructor); SET_HANDLER_CLASS("boat", BoatInstanceConstructor);
SET_HANDLER_CLASS("market", MarketInstanceConstructor); SET_HANDLER_CLASS("market", MarketInstanceConstructor);
SET_HANDLER_CLASS("shrine", ShrineInstanceConstructor);
SET_HANDLER_CLASS("static", CObstacleConstructor); SET_HANDLER_CLASS("static", CObstacleConstructor);
SET_HANDLER_CLASS("", CObstacleConstructor); SET_HANDLER_CLASS("", CObstacleConstructor);
@ -78,7 +80,6 @@ CObjectClassesHandler::CObjectClassesHandler()
SET_HANDLER("scholar", CGScholar); SET_HANDLER("scholar", CGScholar);
SET_HANDLER("seerHut", CGSeerHut); SET_HANDLER("seerHut", CGSeerHut);
SET_HANDLER("shipyard", CGShipyard); SET_HANDLER("shipyard", CGShipyard);
SET_HANDLER("shrine", CGShrine);
SET_HANDLER("sign", CGSignBottle); SET_HANDLER("sign", CGSignBottle);
SET_HANDLER("siren", CGSirens); SET_HANDLER("siren", CGSirens);
SET_HANDLER("monolith", CGMonolith); SET_HANDLER("monolith", CGMonolith);

@ -0,0 +1,65 @@
/*
* ShrineInstanceConstructor.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ShrineInstanceConstructor.h"
#include "IObjectInfo.h"
#include "../mapObjects/MiscObjects.h"
#include "../JsonRandom.h"
#include "../IGameCallback.h"
VCMI_LIB_NAMESPACE_BEGIN
void ShrineInstanceConstructor::initTypeData(const JsonNode & config)
{
parameters = config;
}
CGObjectInstance * ShrineInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
{
CGShrine * shrine = new CGShrine;
preInitObject(shrine);
if(tmpl)
shrine->appearance = tmpl;
return shrine;
}
void ShrineInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
{
CGShrine * shrine = dynamic_cast<CGShrine*>(object);
if (!shrine)
throw std::runtime_error("Unexpected object instance in ShrineInstanceConstructor!");
auto visitTextParameter = parameters["visitText"];
if (visitTextParameter.isNumber())
shrine->visitText.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(visitTextParameter.Float()));
else
shrine->visitText << visitTextParameter.String();
if(shrine->spell == SpellID::NONE) // shrine has no predefined spell
{
std::vector<SpellID> possibilities;
shrine->cb->getAllowedSpells(possibilities);
shrine->spell =JsonRandom::loadSpell(parameters["spell"], rng, possibilities);
}
}
std::unique_ptr<IObjectInfo> ShrineInstanceConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
{
return nullptr;
}
VCMI_LIB_NAMESPACE_END

@ -0,0 +1,34 @@
/*
* ShrineInstanceConstructor.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AObjectTypeHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
class ShrineInstanceConstructor final : public AObjectTypeHandler
{
JsonNode parameters;
protected:
void initTypeData(const JsonNode & config) override;
CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override;
public:
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<AObjectTypeHandler&>(*this);
h & parameters;
}
};
VCMI_LIB_NAMESPACE_END

@ -26,6 +26,8 @@
#include "../CPlayerState.h" #include "../CPlayerState.h"
#include "../GameSettings.h" #include "../GameSettings.h"
#include "../serializer/JsonSerializeFormat.h" #include "../serializer/JsonSerializeFormat.h"
#include "../mapObjectConstructors/AObjectTypeHandler.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h"
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
@ -1530,7 +1532,7 @@ void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
InfoWindow iw; InfoWindow iw;
iw.type = EInfoWindowMode::AUTO; iw.type = EInfoWindowMode::AUTO;
iw.player = h->getOwner(); iw.player = h->getOwner();
iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88); iw.text = visitText;
iw.text.addTxt(MetaString::SPELL_NAME,spell); iw.text.addTxt(MetaString::SPELL_NAME,spell);
iw.text << "."; iw.text << ".";
@ -1542,7 +1544,7 @@ void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
{ {
iw.text.addTxt(MetaString::ADVOB_TXT,174); iw.text.addTxt(MetaString::ADVOB_TXT,174);
} }
else if(ID == Obj::SHRINE_OF_MAGIC_THOUGHT && h->maxSpellLevel() < 3) //it's third level spell and hero doesn't have wisdom else if(spell.toSpell()->getLevel() > h->maxSpellLevel()) //it's third level spell and hero doesn't have wisdom
{ {
iw.text.addTxt(MetaString::ADVOB_TXT,130); iw.text.addTxt(MetaString::ADVOB_TXT,130);
} }
@ -1560,20 +1562,7 @@ void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
void CGShrine::initObj(CRandomGenerator & rand) void CGShrine::initObj(CRandomGenerator & rand)
{ {
if(spell == SpellID::NONE) //spell not set VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
{
int level = ID-87;
std::vector<SpellID> possibilities;
cb->getAllowedSpells (possibilities, level);
if(possibilities.empty())
{
logGlobal->error("Error: cannot init shrine, no allowed spells!");
return;
}
spell = *RandomGeneratorUtil::nextItem(possibilities, rand);
}
} }
std::string CGShrine::getHoverText(PlayerColor player) const std::string CGShrine::getHoverText(PlayerColor player) const
@ -1693,8 +1682,7 @@ void CGScholar::initObj(CRandomGenerator & rand)
break; break;
case SPELL: case SPELL:
std::vector<SpellID> possibilities; std::vector<SpellID> possibilities;
for (int i = 1; i < 6; ++i) cb->getAllowedSpells (possibilities);
cb->getAllowedSpells (possibilities, i);
bonusID = *RandomGeneratorUtil::nextItem(possibilities, rand); bonusID = *RandomGeneratorUtil::nextItem(possibilities, rand);
break; break;
} }

@ -246,7 +246,9 @@ protected:
class DLL_LINKAGE CGShrine : public CTeamVisited class DLL_LINKAGE CGShrine : public CTeamVisited
{ {
public: public:
MetaString visitText;
SpellID spell; //id of spell or NONE if random SpellID spell; //id of spell or NONE if random
void onHeroVisit(const CGHeroInstance * h) const override; void onHeroVisit(const CGHeroInstance * h) const override;
void initObj(CRandomGenerator & rand) override; void initObj(CRandomGenerator & rand) override;
std::string getHoverText(PlayerColor player) const override; std::string getHoverText(PlayerColor player) const override;
@ -256,6 +258,7 @@ public:
{ {
h & static_cast<CTeamVisited&>(*this);; h & static_cast<CTeamVisited&>(*this);;
h & spell; h & spell;
h & visitText;
} }
protected: protected:
void serializeJsonOptions(JsonSerializeFormat & handler) override; void serializeJsonOptions(JsonSerializeFormat & handler) override;

@ -74,8 +74,7 @@ Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Conf
void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Limiter & limiter, const JsonNode & source) const void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Limiter & limiter, const JsonNode & source) const
{ {
std::vector<SpellID> spells; std::vector<SpellID> spells;
for (size_t i=0; i<6; i++) IObjectInterface::cb->getAllowedSpells(spells);
IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
limiter.dayOfWeek = JsonRandom::loadValue(source["dayOfWeek"], rng); limiter.dayOfWeek = JsonRandom::loadValue(source["dayOfWeek"], rng);
@ -124,8 +123,7 @@ void Rewardable::Info::configureReward(Rewardable::Configuration & object, CRand
reward.secondary = JsonRandom::loadSecondary(source["secondary"], rng); reward.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
std::vector<SpellID> spells; std::vector<SpellID> spells;
for (size_t i=0; i<6; i++) IObjectInterface::cb->getAllowedSpells(spells);
IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
reward.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng); reward.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
reward.spells = JsonRandom::loadSpells(source["spells"], rng, spells); reward.spells = JsonRandom::loadSpells(source["spells"], rng, spells);

@ -127,6 +127,11 @@ int64_t CSpell::calculateDamage(const spells::Caster * caster) const
return caster->getSpellBonus(this, rawDamage, nullptr); return caster->getSpellBonus(this, rawDamage, nullptr);
} }
bool CSpell::hasSchool(ESpellSchool which) const
{
return school.count(which) && school.at(which);
}
bool CSpell::canBeCast(const CBattleInfoCallback * cb, spells::Mode mode, const spells::Caster * caster) const bool CSpell::canBeCast(const CBattleInfoCallback * cb, spells::Mode mode, const spells::Caster * caster) const
{ {
//if caller do not interested in description just discard it and do not pollute even debug log //if caller do not interested in description just discard it and do not pollute even debug log

@ -209,6 +209,8 @@ public:
int64_t calculateDamage(const spells::Caster * caster) const override; int64_t calculateDamage(const spells::Caster * caster) const override;
bool hasSchool(ESpellSchool school) const override;
/** /**
* Calls cb for each school this spell belongs to * Calls cb for each school this spell belongs to
* *