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Swapped functions of Ctrl and Shift on adventure map
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parent
9c05e80315
commit
fc1a20239e
@ -564,7 +564,7 @@ void AdventureMapInterface::onTileLeftClicked(const int3 &targetPosition)
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}
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}
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else
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else
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{
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{
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if(GH.isKeyboardCmdDown()) //normal click behaviour (as no hero selected)
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if(GH.isKeyboardShiftDown()) //normal click behaviour (as no hero selected)
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{
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{
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if(canSelect)
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if(canSelect)
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LOCPLINT->localState->setSelection(static_cast<const CArmedInstance*>(topBlocking));
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LOCPLINT->localState->setSelection(static_cast<const CArmedInstance*>(topBlocking));
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@ -643,19 +643,19 @@ void AdventureMapInterface::onTileHovered(const int3 &targetPosition)
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objRelations = LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, objAtTile->tempOwner);
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objRelations = LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, objAtTile->tempOwner);
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std::string text = LOCPLINT->localState->getCurrentHero() ? objAtTile->getHoverText(LOCPLINT->localState->getCurrentHero()) : objAtTile->getHoverText(LOCPLINT->playerID);
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std::string text = LOCPLINT->localState->getCurrentHero() ? objAtTile->getHoverText(LOCPLINT->localState->getCurrentHero()) : objAtTile->getHoverText(LOCPLINT->playerID);
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boost::replace_all(text,"\n"," ");
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boost::replace_all(text,"\n"," ");
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if (GH.isKeyboardShiftDown())
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if (GH.isKeyboardCmdDown())
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text.append(" (" + std::to_string(targetPosition.x) + ", " + std::to_string(targetPosition.y) + ")");
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text.append(" (" + std::to_string(targetPosition.x) + ", " + std::to_string(targetPosition.y) + ")");
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GH.statusbar()->write(text);
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GH.statusbar()->write(text);
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}
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}
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else if(isTargetPositionVisible)
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else if(isTargetPositionVisible)
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{
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{
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std::string tileTooltipText = CGI->mh->getTerrainDescr(targetPosition, false);
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std::string tileTooltipText = CGI->mh->getTerrainDescr(targetPosition, false);
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if (GH.isKeyboardShiftDown())
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if (GH.isKeyboardCmdDown())
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tileTooltipText.append(" (" + std::to_string(targetPosition.x) + ", " + std::to_string(targetPosition.y) + ")");
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tileTooltipText.append(" (" + std::to_string(targetPosition.x) + ", " + std::to_string(targetPosition.y) + ")");
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GH.statusbar()->write(tileTooltipText);
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GH.statusbar()->write(tileTooltipText);
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}
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}
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if(LOCPLINT->localState->getCurrentArmy()->ID == Obj::TOWN || GH.isKeyboardCtrlDown())
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if(LOCPLINT->localState->getCurrentArmy()->ID == Obj::TOWN || GH.isKeyboardShiftDown())
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{
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{
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if(objAtTile)
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if(objAtTile)
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{
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{
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