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* Fixed enchantments (#1265). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast.

* Fail gracefully when the file from which game is started is in invalid version.
* Bumped versions.
This commit is contained in:
Michał W. Urbańczyk
2013-05-19 15:14:23 +00:00
parent be7c2bd07f
commit fc6e72dc75
6 changed files with 46 additions and 19 deletions

View File

@@ -248,14 +248,19 @@ CSpell::ETargetType CSpell::getTargetType() const
void CSpell::getEffects(std::vector<Bonus>& lst, const int level) const
{
if (level < 0 || level>3)
if (level < 0 || level >= GameConstants::SPELL_SCHOOL_LEVELS)
{
logGlobal->errorStream() << __FUNCTION__ << " invalid school level " << level;
return;
}
if (effects.empty())
{
logGlobal->errorStream() << __FUNCTION__ << " This spell has no bonus effects! " << name;
logGlobal->errorStream() << __FUNCTION__ << " This spell (" + name + ") has no bonus effects! " << name;
return;
}
if (effects.size() <= level)
{
logGlobal->errorStream() << __FUNCTION__ << " This spell (" + name + ") is missing entry for level " << level;
return;
}
lst.reserve(lst.size() + effects[level].size());
@@ -440,7 +445,8 @@ CSpellHandler::CSpellHandler()
spells.push_back(spells[SpellID::ACID_BREATH_DEFENSE]); //clone Acid Breath attributes for Acid Breath damage effect
//loading of additional spell traits
const JsonNode config(ResourceID("config/spell_info.json"));
JsonNode config(ResourceID("config/spell_info.json"));
config.setMeta("core");
BOOST_FOREACH(auto &spell, config["spells"].Struct())
{
@@ -493,7 +499,14 @@ CSpellHandler::CSpellHandler()
auto v = v_node.convertTo<std::vector<int> >();
auto a = a_node.convertTo<std::vector<int> >();
for (int i=0; i<s->effects.size() ; i++)
if(v.size() && v.size() != GameConstants::SPELL_SCHOOL_LEVELS)
logGlobal->errorStream() << s->name << " should either have no values or exactly " << GameConstants::SPELL_SCHOOL_LEVELS;
if(a.size() && a.size() != GameConstants::SPELL_SCHOOL_LEVELS)
logGlobal->errorStream() << s->name << " should either have no ainfos or exactly " << GameConstants::SPELL_SCHOOL_LEVELS;
s->effects.resize(GameConstants::SPELL_SCHOOL_LEVELS);
for (int i = 0; i < GameConstants::SPELL_SCHOOL_LEVELS; i++)
{
Bonus * b = JsonUtils::parseBonus(bonus_node);
b->sid = s->id; //for all