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* Fixed enchantments (#1265). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast.

* Fail gracefully when the file from which game is started is in invalid version.
* Bumped versions.
This commit is contained in:
Michał W. Urbańczyk 2013-05-19 15:14:23 +00:00
parent be7c2bd07f
commit fc6e72dc75
6 changed files with 46 additions and 19 deletions

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@ -97,22 +97,30 @@ void startGame(StartInfo * options, CConnection *serv = NULL);
void startGameFromFile(const std::string &fname) void startGameFromFile(const std::string &fname)
{ {
if(fname.size() && boost::filesystem::exists(fname)) StartInfo si;
try //attempt retrieving start info from given file
{ {
StartInfo si; if(!fname.size() || !boost::filesystem::exists(fname))
throw std::runtime_error("Startfile \"" + fname + "\" does not exist!");
CLoadFile out(fname); CLoadFile out(fname);
if(!out.sfile || !*out.sfile) if(!out.sfile || !*out.sfile)
{ {
logGlobal->errorStream() << "Failed to open startfile, falling back to the main menu!"; throw std::runtime_error("Cannot read from startfile \"" + fname + "\"!");
GH.curInt = CGPreGame::create();
return;
} }
out >> si; out >> si;
while(GH.topInt())
GH.popIntTotally(GH.topInt());
startGame(&si);
} }
catch(std::exception &e)
{
logGlobal->errorStream() << "Failed to start from the file: " + fname << ". Error: " << e.what()
<< " Falling back to main menu.";
GH.curInt = CGPreGame::create();
return;
}
while(GH.topInt())
GH.popIntTotally(GH.topInt());
startGame(&si);
} }
void init() void init()

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@ -2493,10 +2493,7 @@ void CBattleInterface::projectileShowHelper(SDL_Surface * to)
void CBattleInterface::endAction(const BattleAction* action) void CBattleInterface::endAction(const BattleAction* action)
{ {
const CStack * stack = curInt->cb->battleGetStackByID(action->stackNumber); const CStack * stack = curInt->cb->battleGetStackByID(action->stackNumber);
//if((action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber)))) //activating interface when move is finished
// {
// activate();
// }
if(action->actionType == Battle::HERO_SPELL) if(action->actionType == Battle::HERO_SPELL)
{ {
if(action->side) if(action->side)
@ -2536,6 +2533,12 @@ void CBattleInterface::endAction(const BattleAction* action)
if( action->actionType == Battle::HERO_SPELL) //we have activated next stack after sending request that has been just realized -> blockmap due to movement has changed if( action->actionType == Battle::HERO_SPELL) //we have activated next stack after sending request that has been just realized -> blockmap due to movement has changed
redrawBackgroundWithHexes(activeStack); redrawBackgroundWithHexes(activeStack);
if(activeStack && !animsAreDisplayed.get() && pendingAnims.empty() && !active)
{
logGlobal->warnStream() << "Something wrong... interface was deactivated but there is no animation. Reactivating...";
activate();
}
} }
void CBattleInterface::hideQueue() void CBattleInterface::hideQueue()

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@ -248,14 +248,19 @@ CSpell::ETargetType CSpell::getTargetType() const
void CSpell::getEffects(std::vector<Bonus>& lst, const int level) const void CSpell::getEffects(std::vector<Bonus>& lst, const int level) const
{ {
if (level < 0 || level>3) if (level < 0 || level >= GameConstants::SPELL_SCHOOL_LEVELS)
{ {
logGlobal->errorStream() << __FUNCTION__ << " invalid school level " << level; logGlobal->errorStream() << __FUNCTION__ << " invalid school level " << level;
return; return;
} }
if (effects.empty()) if (effects.empty())
{ {
logGlobal->errorStream() << __FUNCTION__ << " This spell has no bonus effects! " << name; logGlobal->errorStream() << __FUNCTION__ << " This spell (" + name + ") has no bonus effects! " << name;
return;
}
if (effects.size() <= level)
{
logGlobal->errorStream() << __FUNCTION__ << " This spell (" + name + ") is missing entry for level " << level;
return; return;
} }
lst.reserve(lst.size() + effects[level].size()); lst.reserve(lst.size() + effects[level].size());
@ -440,7 +445,8 @@ CSpellHandler::CSpellHandler()
spells.push_back(spells[SpellID::ACID_BREATH_DEFENSE]); //clone Acid Breath attributes for Acid Breath damage effect spells.push_back(spells[SpellID::ACID_BREATH_DEFENSE]); //clone Acid Breath attributes for Acid Breath damage effect
//loading of additional spell traits //loading of additional spell traits
const JsonNode config(ResourceID("config/spell_info.json")); JsonNode config(ResourceID("config/spell_info.json"));
config.setMeta("core");
BOOST_FOREACH(auto &spell, config["spells"].Struct()) BOOST_FOREACH(auto &spell, config["spells"].Struct())
{ {
@ -493,7 +499,14 @@ CSpellHandler::CSpellHandler()
auto v = v_node.convertTo<std::vector<int> >(); auto v = v_node.convertTo<std::vector<int> >();
auto a = a_node.convertTo<std::vector<int> >(); auto a = a_node.convertTo<std::vector<int> >();
for (int i=0; i<s->effects.size() ; i++) if(v.size() && v.size() != GameConstants::SPELL_SCHOOL_LEVELS)
logGlobal->errorStream() << s->name << " should either have no values or exactly " << GameConstants::SPELL_SCHOOL_LEVELS;
if(a.size() && a.size() != GameConstants::SPELL_SCHOOL_LEVELS)
logGlobal->errorStream() << s->name << " should either have no ainfos or exactly " << GameConstants::SPELL_SCHOOL_LEVELS;
s->effects.resize(GameConstants::SPELL_SCHOOL_LEVELS);
for (int i = 0; i < GameConstants::SPELL_SCHOOL_LEVELS; i++)
{ {
Bonus * b = JsonUtils::parseBonus(bonus_node); Bonus * b = JsonUtils::parseBonus(bonus_node);
b->sid = s->id; //for all b->sid = s->id; //for all

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@ -27,7 +27,7 @@
#include "mapping/CCampaignHandler.h" //for CCampaignState #include "mapping/CCampaignHandler.h" //for CCampaignState
#include "rmg/CMapGenerator.h" // for CMapGenOptions #include "rmg/CMapGenerator.h" // for CMapGenOptions
const ui32 version = 739; const ui32 version = 740;
class CConnection; class CConnection;
class CGObjectInstance; class CGObjectInstance;

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@ -14,7 +14,7 @@
namespace GameConstants namespace GameConstants
{ {
const std::string VCMI_VERSION = "VCMI 0.92"; const std::string VCMI_VERSION = "VCMI 0.92b";
const int BFIELD_WIDTH = 17; const int BFIELD_WIDTH = 17;
const int BFIELD_HEIGHT = 11; const int BFIELD_HEIGHT = 11;
@ -30,6 +30,7 @@ namespace GameConstants
const ui16 BACKPACK_START = 19; const ui16 BACKPACK_START = 19;
const int CREATURES_PER_TOWN = 7; //without upgrades const int CREATURES_PER_TOWN = 7; //without upgrades
const int SPELL_LEVELS = 5; const int SPELL_LEVELS = 5;
const int SPELL_SCHOOL_LEVELS = 4;
const int CRE_LEVELS = 10; // number of creature experience levels const int CRE_LEVELS = 10; // number of creature experience levels
const int SPELLBOOK_GOLD_COST = 500; const int SPELLBOOK_GOLD_COST = 500;

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@ -1538,6 +1538,8 @@ CGObjectInstance * CMapLoaderH3M::readHero(ObjectInstanceID idToBeGiven)
PlayerColor owner = PlayerColor(reader.readUInt8()); PlayerColor owner = PlayerColor(reader.readUInt8());
nhi->subID = reader.readUInt8(); nhi->subID = reader.readUInt8();
//If hero of this type has been predefined, use that as a base.
//Instance data will overwrite the predefined values where appropriate.
for(int j = 0; j < map->predefinedHeroes.size(); ++j) for(int j = 0; j < map->predefinedHeroes.size(); ++j)
{ {
if(map->predefinedHeroes[j]->subID == nhi->subID) if(map->predefinedHeroes[j]->subID == nhi->subID)