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made ballistics bonus-based
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parent
19e619f61e
commit
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@ -270,6 +270,105 @@
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]
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]
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}
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}
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},
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},
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"mysticism" : {
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"basic" : {
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"description" : "",
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"effects" : [
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{
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"type" : "MANA_REGENERATION",
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"val" : 1,
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"valueType" : "BASE_NUMBER"
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}
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]
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},
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"advanced" : {
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"description" : "",
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"effects" : [
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{
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"type" : "MANA_REGENERATION",
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"val" : 2,
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"valueType" : "BASE_NUMBER"
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}
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]
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},
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"expert" : {
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"description" : "",
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"effects" : [
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{
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"type" : "MANA_REGENERATION",
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"val" : 3,
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"valueType" : "BASE_NUMBER"
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}
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]
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}
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},
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"luck" : {
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"basic" : {
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"description" : "",
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"effects" : [
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{
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"type" : "LUCK",
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"val" : 1,
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"valueType" : "BASE_NUMBER"
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}
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]
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},
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"advanced" : {
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"description" : "",
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"effects" : [
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{
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"type" : "LUCK",
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"val" : 2,
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"valueType" : "BASE_NUMBER"
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}
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]
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},
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"expert" : {
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"description" : "",
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"effects" : [
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{
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"type" : "LUCK",
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"val" : 3,
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"valueType" : "BASE_NUMBER"
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}
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]
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}
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},
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"ballistics" : {
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"basic" : {
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"description" : "",
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"effects" : [
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{
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"subtype" : "skill.ballistics",
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"type" : "SECONDARY_SKILL_PREMY",
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"val" : 1,
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"valueType" : "BASE_NUMBER"
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}
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]
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},
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"advanced" : {
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"description" : "",
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"effects" : [
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{
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"subtype" : "skill.ballistics",
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"type" : "SECONDARY_SKILL_PREMY",
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"val" : 2,
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"valueType" : "BASE_NUMBER"
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}
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]
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},
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"expert" : {
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"description" : "",
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"effects" : [
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{
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"subtype" : "skill.ballistics",
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"type" : "SECONDARY_SKILL_PREMY",
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"val" : 3,
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"valueType" : "BASE_NUMBER"
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}
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]
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}
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},
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"estates" : {
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"estates" : {
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"basic" : {
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"basic" : {
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"description" : "",
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"description" : "",
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@ -1079,7 +1079,7 @@ si32 CGHeroInstance::manaRegain() const
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if (hasBonusOfType(Bonus::FULL_MANA_REGENERATION))
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if (hasBonusOfType(Bonus::FULL_MANA_REGENERATION))
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return manaLimit();
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return manaLimit();
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return 1 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, 8) + valOfBonuses(Bonus::MANA_REGENERATION); //1 + Mysticism level
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return 1 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::MYSTICISM) + valOfBonuses(Bonus::MANA_REGENERATION); //1 + Mysticism level
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}
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}
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si32 CGHeroInstance::getManaNewTurn() const
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si32 CGHeroInstance::getManaNewTurn() const
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@ -4070,7 +4070,7 @@ bool CGameHandler::makeBattleAction(BattleAction &ba)
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CHeroHandler::SBallisticsLevelInfo sbi;
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CHeroHandler::SBallisticsLevelInfo sbi;
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if(stack->getCreature()->idNumber == CreatureID::CATAPULT)
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if(stack->getCreature()->idNumber == CreatureID::CATAPULT)
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sbi = VLC->heroh->ballistics.at(attackingHero->getSecSkillLevel(SecondarySkill::BALLISTICS));
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sbi = VLC->heroh->ballistics.at(attackingHero->valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::BALLISTICS));
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else //may need to use higher ballistics level for creatures in future for some cases to match original H3 (upgraded cyclops etc)
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else //may need to use higher ballistics level for creatures in future for some cases to match original H3 (upgraded cyclops etc)
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{
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{
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sbi = VLC->heroh->ballistics.at(1);
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sbi = VLC->heroh->ballistics.at(1);
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