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* partial implementation of hero crossover
* minor fixes to resolution handling * other minor fixes and changes
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@@ -4783,7 +4783,7 @@ void CGameHandler::checkLossVictory( ui8 player )
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if(gs->campaign)
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{
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gs->campaign->mapConquered();
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gs->campaign->mapConquered(gs->map->heroes);
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UpdateCampaignState ucs;
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ucs.camp = gs->campaign;
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