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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

ERM: revert unwanted changes

This commit is contained in:
Andrii Danylchenko 2021-04-19 18:33:07 +03:00
parent 061941b3ac
commit fc9bbfb895
3 changed files with 6 additions and 25 deletions

View File

@ -13,7 +13,7 @@
class CArmedInstance;
class DLL_EXPORT engineBase //subclasses create fuzzylite variables with "new" that are not freed - this is desired as fl::Engine wants to destroy these...
class engineBase //subclasses create fuzzylite variables with "new" that are not freed - this is desired as fl::Engine wants to destroy these...
{
protected:
fl::Engine engine;
@ -24,7 +24,7 @@ public:
engineBase();
};
class DLL_EXPORT TacticalAdvantageEngine : public engineBase //TODO: rework this engine, it does not work well (example: AI hero with 140 beholders attacked 150 beholders - engine lowered danger 50000 -> 35000)
class TacticalAdvantageEngine : public engineBase //TODO: rework this engine, it does not work well (example: AI hero with 140 beholders attacked 150 beholders - engine lowered danger 50000 -> 35000)
{
public:
TacticalAdvantageEngine();
@ -37,7 +37,7 @@ private:
fl::OutputVariable * threat;
};
class DLL_EXPORT HeroMovementGoalEngineBase : public engineBase //in future - maybe derive from some (GoalEngineBase : public engineBase) class for handling non-movement goals with common utility for goal engines
class HeroMovementGoalEngineBase : public engineBase //in future - maybe derive from some (GoalEngineBase : public engineBase) class for handling non-movement goals with common utility for goal engines
{
public:
HeroMovementGoalEngineBase();
@ -55,14 +55,14 @@ private:
float calculateTurnDistanceInputValue(const Goals::AbstractGoal & goal) const;
};
class DLL_EXPORT VisitTileEngine : public HeroMovementGoalEngineBase
class VisitTileEngine : public HeroMovementGoalEngineBase
{
public:
VisitTileEngine();
float evaluate(Goals::VisitTile & goal);
};
class DLL_EXPORT VisitObjEngine : public HeroMovementGoalEngineBase
class VisitObjEngine : public HeroMovementGoalEngineBase
{
public:
VisitObjEngine();

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@ -2,7 +2,7 @@
#include "../../Global.h"
#include <luajit/lua.hpp>
#include <lua.hpp>
// This header should be treated as a pre compiled header file(PCH) in the compiler building settings.

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@ -153,30 +153,11 @@ set(mock_HEADERS
vcai/mock_VCAI_CGoal.h
)
if(NOT FORCE_BUNDLED_FL)
find_package(FuzzyLite)
else()
set(FL_FOUND FALSE)
endif()
if(NOT FL_FOUND)
set(FL_BUILD_BINARY OFF CACHE BOOL "")
set(FL_BUILD_SHARED OFF CACHE BOOL "")
set(FL_BUILD_TESTS OFF CACHE BOOL "")
add_subdirectory(AI/FuzzyLite/fuzzylite EXCLUDE_FROM_ALL)
endif()
add_subdirectory_with_folder("3rdparty" googletest EXCLUDE_FROM_ALL)
add_executable(vcmitest ${test_SRCS} ${test_HEADERS} ${mock_HEADERS})
target_link_libraries(vcmitest PRIVATE gtest gmock vcmi ${SYSTEM_LIBS} VCAI)
if(FL_FOUND)
target_link_libraries(vcmitest PRIVATE ${FL_LIBRARIES})
else()
target_link_libraries(vcmitest PRIVATE fl-static)
endif()
target_include_directories(vcmitest
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
PRIVATE ${GTestSrc}